1. 包的类型
  (1)嵌入式包(包文件夹在项目文件夹下,在其下的 Packages 子文件夹中)

  (2)本地包    (包文件夹在项目文件夹外,路径不固定)

2. 创建 “本地包” 的步骤 

  官方文档: 创建自定义包

  文件示例1:package.json 文件,如下图所示:  

   

{
  "name": "com.example.digitaltwin",
  "version": "0.1.0",
  "displayName": "Digital Twin",
  "description": "This is an digital twin utility package",
  "unity": "2019.1",
  "unityRelease": "0b5",
  "documentationUrl": "https://example.com/",
  "changelogUrl": "https://example.com/changelog.html",
  "licensesUrl": "https://example.com/licensing.html",
  "dependencies": {},
 "keywords": [
    "keyword1",
    "keyword2",
    "keyword3"
  ],
  "author": {
    "name": "HDQY",
    "email": "unity@example.com",
    "url": "https://www.unity3d.com"
  }
}
View Code

 

  文件示例2: xxx.asmdef 文件,如下图所示:  

   

{
    "name": "DigitalTwin",
    "references": [],
    "includePlatforms": [],
    "excludePlatforms": [],
    "allowUnsafeCode": false,
    "overrideReferences": false,
    "precompiledReferences": [],
    "autoReferenced": true,
    "defineConstraints": [],
    "versionDefines": [],
    "noEngineReferences": false
}
View Code

 

示例包下载:百度网盘

 

  

 

posted on 2023-07-28 14:12  青叶煮酒  阅读(75)  评论(0编辑  收藏  举报