GUI编程(AWT_03)
7.Paint画笔
package com.deng.lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new MyPaint().loadFrame();
}
}
class MyPaint extends Frame {
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//画笔 需要有颜色;可以画画
//g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实习的圆
//g.setColor(Color.GREEN);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完,将他还原到最初的颜色 黑色
}
}

8.鼠标监听
目的:想要实现鼠标画画
package com.deng.lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title) {
super(title);
setBounds(200, 200, 400, 300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()) {
Point point = (Point) iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x, point.y, 10, 10);
}
}
//添加一个点到界面上
public void addPaint(Point point) {
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter {
//鼠标 按下,弹起,按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这里我们点击的时候,就会在界面产生一个点!画
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();//刷新
}
}
}

9.窗口监听
package com.deng.lesson03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.BLUE);
setVisible(true);
setBounds(100, 100, 100, 100);
//addWindowListener(new MyWindowListener());
this.addWindowListener(
//匿名内部类
new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame)e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
}
);
}
/* class MyWindowListener extends WindowAdapter {
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);//隐藏窗口,通过按钮隐藏当前窗口
System.exit(0);//正常退出
}
}*/
}
10.键盘监听
package com.deng.lesson03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.security.Key;
//键
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘下的键是哪一个,当前的码
int keyCode=e.getKeyCode();//不需要去记录这个数值,直接使用静态属性VK_***
System.out.println(keyCode);
if(keyCode==KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
//根据按下不同操作,产生不同结果
}
});
}
}
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