1.We advice using our build tool to compile and package your games. The build tool reads the project
configuration from the CastleEngineManifest.xml file. It provides a lot of cool options, e.g. it can
easily package your Android or iOS game, or prepare compressed versions of your textures. Try it out
on the command-line:
tools/build-tool/castle-engine_compile.sh
# Line below is just an example for Unix, the goal is to put castle-engine binary on $PATH
sudo mv tools/build-tool/castle-engine /usr/local/bin
# Line below is just an example for Unix, the goal is to define $CASTLE_ENGINE_PATH
export CASTLE_ENGINE_PATH=`pwd`
# Test that it works!
cd examples/fps_game/
castle-engine compile
C:\MinGW\msys\1.0\bin\sh.exe tools/build-tool/castle-engine_compile.sh 才可以编译成功。
可能是path 环境变量里的软件冲突了。 需要明确指明才可以。哈哈