{ TControl }
public
  constructor Create(...); override;     //
  destructor Destroy; override;          //
  procedure AddObject(...); override;    //添加对象
  procedure RemoveObject(...); override; //移除对象
  procedure SetNewScene(...); virtual;   //设置新场景
  procedure SetBounds(...); virtual;     //设置位置、大小
  function AbsoluteToLocal(...): TPointF; virtual;       //点转换
  function LocalToAbsolute(...): TPointF; virtual;       //...
  function AbsoluteToLocalVector(...): TVector; virtual; //...
  function LocalToAbsoluteVector(...): TVector; virtual; //...
  function PointInObject(...): Boolean; virtual;         //判断指定点是否在对象范围内
  procedure RecalcUpdateRect; virtual; //重计算...
  procedure RecalcNeedAlign; virtual;  //...
  procedure RecalcOpacity; virtual;    //...
  procedure RecalcAbsolute; virtual;   //...
  procedure RecalcEnabled; virtual;    //...
  procedure RecalcHasEffect; virtual;  //...
  function MakeScreenshot: TBitmap;    //将控件捕获为 Bitmap
  procedure ShowCaretProc;        //显示输入光标
  procedure SetCaretPos(...);     //设置输入光标的位置
  procedure SetCaretSize(...);    //设置输入光标的大小
  procedure SetCaretColor(...);   //设置输入光标的颜色
  procedure HideCaret;            //隐藏输入光标
  procedure BeginUpdate; virtual; //开始更新
  procedure EndUpdate; virtual;   //结束更新
  procedure Realign; virtual;     //重新排列
  procedure ApplyEffect;          //应用特效
  procedure Painting; virtual;    //DoPaint 前
  procedure DoPaint; virtual;     //重绘过程
  procedure AfterPaint; virtual;  //DoPaint 后
  procedure UpdateEffects;        //更新特效
  procedure SetFocus;             //设置为焦点控件
  procedure PaintTo(...);         //将控件绘制到指定 Canvas
  procedure Repaint;              //重绘
  procedure InvalidateRect(...);  //使指定矩形范围无效而而强制更新
  procedure Lock;                 //锁定
  property AbsoluteMatrix: TMatrix ...;        //实际的矩阵
  property AbsoluteOpacity: Single ...;        //实际的透明度
  property AbsoluteWidth: Single ...;          //实际的宽度
  property AbsoluteHeight: Single ...;         //实际的高度
  property AbsoluteScale: TPointF ...;         //实际的比例
  property AbsoluteEnabled: Boolean ...;       //实际的可用状态; 可能会随父对象而不可用
  property HasEffect: Boolean ...;             //是否有特效
  property HasDisablePaintEffect: Boolean ...; //?
  property HasAfterPaintEffect: Boolean ...;   //?
  property ChildrenRect: TRectF ...;           //获取子对象占据的矩形
  property InvertAbsoluteMatrix: TMatrix ...;  //翻转后的矩阵
  property InPaintTo: Boolean ...;           //?
  property LocalRect: TRectF ...;            //获取局部的矩形范围
  property AbsoluteRect: TRectF ...;         //获取实际的矩形范围
  property UpdateRect: TRectF ...;           //获取要更新的矩形范围
  property BoundsRect: TRectF ...;           //获取或设置矩形范围; 设置时可同时指定位置, 但再获取到的矩形都是 (0,0,Width,Height)
  property ParentedRect: TRectF ...;         //获取相对于父对象的矩形范围
  property ParentedVisible: Boolean ...;     //判断上级对象是否可见
  property ClipRect: TRectF ...;             //获取剪辑区域矩形
  property Canvas: TCanvas ...;              //绘图层
  property Scene: IScene ...;                //获取场景接口
  property AutoCapture: Boolean ...;         //能否在 MouseDown 时自动捕获控件
  property CanFocus: Boolean ...;            //能否设置焦点
  property DisableFocusEffect: Boolean ...;  //是否禁用焦点特效
  property DisableDefaultAlign: Boolean ...; //是否禁用默认对齐
  property TabOrder: TTabOrder ...;          //Tab 序号
published
  property IsMouseOver: Boolean ...;  //鼠标是否在其上
  property IsDragOver: Boolean ...;   //是否有拖放经过
  property IsFocused: Boolean ...;    //是否拥有焦点; 只读, 可通过 SetFocus() 设置
  property IsVisible: Boolean ...;    //是否可见; 同 Visible, 但只读
  property Align: TAlignLayout ...;   //对齐方式
  property Cursor: TCursor ...;       //光标
  property DragMode: TDragMode ...;   //拖放模式
  property EnableDragHighlight: Boolean ...; //拖放时是否高亮显示
  property Enabled: Boolean ...;             //是否可用
  property Position: TPosition ...;          //位置
  property RotationAngle: Single ...;        //旋转角度
  property RotationCenter: TPosition ...;    //旋转中心点
  property Locked: Boolean ...;       //是否锁定控件; 使用 Lock() 方法锁定更好
  property Width: Single ...;         //宽
  property Height: Single ...;        //高
  property Margins: TBounds ...;      //内边界
  property Padding: TBounds ...;      //外边界
  property Opacity: Single ...;       //透明度: 0..1
  property ClipChildren: Boolean ...; //是否隐藏超出边界的子控件
  property ClipParent: Boolean ...;   //?
  property HitTest: Boolean ...;      //当前版本未完成 Hint 功能
  property CanClip: Boolean ...;      //是否同意被父对象剪辑
  property PopupMenu: TCustomPopupMenu ...;   //指定右键菜单
  property Scale: TPosition ...;              //缩放比例
  property Visible: Boolean ...;              //是否显示
  property DesignVisible: Boolean ...;        //是否在设计时显示
  property OnDragEnter: TDragEnterEvent ...;  //拖放进入时
  property OnDragLeave: TNotifyEvent ...;     //拖放离开时
  property OnDragOver: TDragOverEvent ...;    //拖放经过时
  property OnDragDrop: TDragDropEvent ...;    //拖放放下时
  property OnDragEnd: TNotifyEvent ...;       //拖放结束时
  property OnKeyDown: TKeyEvent ...;          //按键时
  property OnKeyUp: TKeyEvent ...;            //离键时
  property OnClick: TNotifyEvent ...;         //单击时
  property OnDblClick: TNotifyEvent ...;      //双击时
  property OnCanFocus: TCanFocusEvent ...;    //SetFocus() 时
  property OnEnter: TNotifyEvent ...;         //获取焦点时
  property OnExit: TNotifyEvent ...;          //失去焦点时
  property OnMouseDown: TMouseEvent ...;      //鼠标按下时
  property OnMouseMove: TMouseMoveEvent ...;  //鼠标移动时
  property OnMouseUp: TMouseEvent ...;        //鼠标按键释放时
  property OnMouseWheel: TMouseWheelEvent ...;   //鼠标(滚动轮)滚动时
  property OnMouseEnter: TNotifyEvent ...;       //鼠标进入时
  property OnMouseLeave: TNotifyEvent ...;       //鼠标离开时
  property OnPainting: TOnPaintEvent ...;        //重绘开始时
  property OnPaint: TOnPaintEvent ...;           //重绘时
  property OnResize: TNotifyEvent ...;           //调整大小时
  property OnApplyStyleLookup: TNotifyEvent ...; //应用新样式时
end;

posted on 2011-10-06 22:54  万一  阅读(4940)  评论(4编辑  收藏  举报