CoreAnimation 核心动画 / CABasicAnimation/ CAKeyframeAnimation

- (void)createBaseAnimation{

    //基础动画

    CABasicAnimation *animation = [CABasicAnimation animation];

    

    animation.keyPath = @"bounds";

//    animation.fromValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)];//默认为现在的状态

    animation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 300, 300)];

    

    animation.duration = 2;

    animation.removedOnCompletion = NO//动画之后保持最新

    animation.fillMode = kCAFillModeForwards//最新样式

    

    animation.delegate = self;

    [view.layer addAnimation:animation forKey:nil];

 

}

 

- (void)animationDidStart:(CAAnimation *)anim{

    NSLog(@"动画开始时调用");

    

}

 

- (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{

    NSLog(@"动画结束时调用");

}

 

- (void)createKeyFrameAnimation{

    //帧动画

    CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];

    animation.keyPath = @"position";

    //路径

//    CGMutablePathRef path = CGPathCreateMutable();

//    CGPathAddEllipseInRect(path, nil, CGRectMake(100, 100, 200, 200));

//    

//    animation.path = path;

    

//注意:与基础动画的区别:可以设置多个点/一堆值

    NSValue *value1 = [NSValue valueWithCGPoint:CGPointMake(0, 0)];

    NSValue *value2 = [NSValue valueWithCGPoint:CGPointMake(0, 300)];

    NSValue *value3 = [NSValue valueWithCGPoint:CGPointMake(300, 0)];

    animation.values = @[value1,value2,value3];

    //动画的执行节奏

    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

    animation.duration = 5;

    animation.removedOnCompletion = NO//动画之后保持最新

    animation.fillMode = kCAFillModeForwards//最新样式

    [view.layer addAnimation:animation forKey:nil];

    

}

 

- (void)createTransiton{

    //转场动画

    CATransition *animaiton = [CATransition animation];

    //动画过渡类型

    animaiton.type = @"cube";

    //过渡方向

    animaiton.subtype = kCATransitionFade;

    

    animaiton.duration = 3;

    [view.layer addAnimation:animaiton forKey:nil];

 

}

 

- (void)createAnimationGroup{

    //动画分组(旋转+缩放)

    //1.旋转

    CABasicAnimation *rotationAnimaiton = [CABasicAnimation animation];

    rotationAnimaiton.keyPath = @"transform.rotation.z";

    rotationAnimaiton.toValue = @(M_PI_4 * 3);

    rotationAnimaiton.duration = 5;

    rotationAnimaiton.repeatCount = MAXFLOAT;

    

    //2.缩放

    CABasicAnimation *scaleAnimation = [CABasicAnimation animation];

    scaleAnimation.keyPath = @"transform";

    scaleAnimation.toValue = [NSValue valueWithCATransform3D:CATransform3DMakeScale(2, 2, 0)];

    scaleAnimation.duration = 5;

    

    //动画分组

    CAAnimationGroup *group = [CAAnimationGroup animation];

    group.animations = @[rotationAnimaiton,scaleAnimation];

    group.removedOnCompletion = NO;

    group.fillMode = kCAFillModeForwards;

    group.duration = 5;

    [view.layer addAnimation:group forKey:nil];

    

}

 

- IOS 核心动画之CAKeyframeAnimation

- 简单介绍

是CApropertyAnimation的子类,跟CABasicAnimation的区别是:CABasicAnimation只能从一个数值(fromValue)变到另一个数值(toValue),而CAKeyframeAnimation会使用一个NSArray保存这些数值

- 属性解析:

- values:就是上述的NSArray对象。里面的元素称为”关键帧”(keyframe)。动画对象会在指定的时间(duration)内,依次显示values数组中的每一个关键帧

- path:可以设置一个CGPathRef\CGMutablePathRef,让层跟着路径移动。path只对CALayer的anchorPoint和position起作用。如果你设置了path,那么values将被忽略

- keyTimes:可以为对应的关键帧指定对应的时间点,其取值范围为0到1.0,keyTimes中的每一个时间值都对应values中的每一帧.当keyTimes没有设置的时候,各个关键帧的时间是平分的

- 说明:CABasicAnimation可看做是最多只有2个关键帧的CAKeyframeAnimation

- Values方式:

- CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];

animation.keyPath = @"position";

NSValue *value1=[NSValue valueWithCGPoint:CGPointMake(100, 100)];

NSValue *value2=[NSValue valueWithCGPoint:CGPointMake(200, 100)];

NSValue *value3=[NSValue valueWithCGPoint:CGPointMake(200, 200)];

NSValue *value4=[NSValue valueWithCGPoint:CGPointMake(100, 200)];

NSValue *value5=[NSValue valueWithCGPoint:CGPointMake(100, 100)];

animation.values=@[value1,value2,value3,value4,value5]; animation.repeatCount=MAXFLOAT;

animation.removedOnCompletion = NO;

animation.fillMode = kCAFillModeForwards;

animation.duration = 4.0f;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

animation.delegate=self;

[self.myView.layer addAnimation:animation forKey:nil];

- Path方式:

- CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];

animation.keyPath = @"position";

CGMutablePathRef path=CGPathCreateMutable();

CGPathAddEllipseInRect(path, NULL, CGRectMake(150, 100, 100, 100));

animation.path=path;

CGPathRelease(path);

animation.repeatCount=MAXFLOAT;

animation.removedOnCompletion = NO;

animation.fillMode = kCAFillModeForwards;

animation.duration = 4.0f;

animation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

animation.delegate=self;

[self.myView.layer addAnimation:animation forKey:nil];

- keyPath可以使用的key

- #define angle2Radian(angle) ((angle)/180.0*M_PI)

- transform.rotation.x 围绕x轴翻转 参数:角度 angle2Radian(4)

transform.rotation.y 围绕y轴翻转 参数:同上

transform.rotation.z 围绕z轴翻转 参数:同上

transform.rotation 默认围绕z轴

transform.scale.x x方向缩放 参数:缩放比例 1.5

transform.scale.y y方向缩放 参数:同上

transform.scale.z z方向缩放 参数:同上

transform.scale 所有方向缩放 参数:同上

transform.translation.x x方向移动 参数:x轴上的坐标 100

transform.translation.y x方向移动 参数:y轴上的坐标

transform.translation.z x方向移动 参数:z轴上的坐标

transform.translation 移动 参数:移动到的点 (100,100)

opacity 透明度 参数:透明度 0.5

backgroundColor 背景颜色 参数:颜色 (id)[[UIColor redColor] CGColor]

cornerRadius 圆角 参数:圆角半径 5

borderWidth 边框宽度 参数:边框宽度 5

bounds 大小 参数:CGRect

contents 内容 参数:CGImage

contentsRect 可视内容 参数:CGRect 值是0~1之间的小数

hidden 是否隐藏

position

shadowColor

shadowOffset

shadowOpacity

shadowRadius

 

 

 

 

posted @ 2016-09-19 22:10  Da雪山  阅读(198)  评论(0编辑  收藏  举报