实验2
task1:
源代码T.h
1 #pragma once 2 3 #include <string> 4 5 // 类T: 声明 6 class T { 7 // 对象属性、方法 8 public: 9 T(int x = 0, int y = 0); // 普通构造函数 10 T(const T &t); // 复制构造函数 11 T(T &&t); // 移动构造函数 12 ~T(); // 析构函数 13 14 void adjust(int ratio); // 按系数成倍调整数据 15 void display() const; // 以(m1, m2)形式显示T类对象信息 16 17 private: 18 int m1, m2; 19 20 // 类属性、方法 21 public: 22 static int get_cnt(); // 显示当前T类对象总数 23 24 public: 25 static const std::string doc; // 类T的描述信息 26 static const int max_cnt; // 类T对象上限 27 28 private: 29 static int cnt; // 当前T类对象数目 30 31 // 类T友元函数声明 32 friend void func(); 33 }; 34 35 // 普通函数声明 36 void func();
T.cpp
#include "T.h" #include <iostream> #include <string> // 类T实现 // static成员数据类外初始化 const std::string T::doc{"a simple class sample"}; const int T::max_cnt = 999; int T::cnt = 0; // 类方法 int T::get_cnt() { return cnt; } // 对象方法 T::T(int x, int y): m1{x}, m2{y} { ++cnt; std::cout << "T constructor called.\n"; } T::T(const T &t): m1{t.m1}, m2{t.m2} { ++cnt; std::cout << "T copy constructor called.\n"; } T::T(T &&t): m1{t.m1}, m2{t.m2} { ++cnt; std::cout << "T move constructor called.\n"; } T::~T() { --cnt; std::cout << "T destructor called.\n"; } void T::adjust(int ratio) { m1 *= ratio; m2 *= ratio; } void T::display() const { std::cout << "(" << m1 << ", " << m2 << ")" ; } // 普通函数实现 void func() { T t5(42); t5.m2 = 2049; std::cout << "t5 = "; t5.display(); std::cout << '\n'; }
task1.cpp
#include "T.h" #include <iostream> void test_T(); int main() { std::cout << "test Class T: \n"; test_T(); std::cout << "\ntest friend func: \n"; func(); } void test_T() { using std::cout; using std::endl; cout << "T info: " << T::doc << endl; cout << "T objects'max count: " << T::max_cnt << endl; cout << "T objects'current count: " << T::get_cnt() << endl << endl; T t1; cout << "t1 = "; t1.display(); cout << endl; T t2(3, 4); cout << "t2 = "; t2.display(); cout << endl; T t3(t2); t3.adjust(2); cout << "t3 = "; t3.display(); cout << endl; T t4(std::move(t2)); cout << "t4 = "; t4.display(); cout << endl; cout << "test: T objects'current count: " << T::get_cnt() << endl; }
运行结果截图

回答问题
问题1:T.h中,在类T内部,已声明 func 是T的友元函数。在类外部,去掉line36,重新编译,程序能否正常运行。
如果能,回答YES;如果不能,以截图形式提供编译报错信息,说明原因。
答:

void func()是全局函数声明,删除后其他代码无法调用func
问题2:
T.h中,line9-12给出了各种构造函数、析构函数。总结它们各自的功能、调用时机。
line9普通构造函数,用于创建T类型对象时,初始化对象的成员函数m1和m2,若创建对象不传入实参,m1和m2初始化为0
当使用T类类型定义一个新对象时会被调用
line10复制构造函数,用一个已存在的T类对象去初始化另一个T类对象
用一个已存在的T类对象去初始化另一个T类对象时会被调用
line11移动构造函数,将原对象的资源转移给新对象,将原对象的资源置空避免重复释放
当右值初始化为源时会被调用
line12析构函数,用于释放对象所占用的资源
在T类对象的生命周期结束后被调用
T.cpp中,line13-15,剪切到T.h的末尾,重新编译,程序能否正确编译。
如不能,以截图形式给出报错信息,分析原因。

static成员变量的定义必须放在T.cpp中,避免重复定义
task2:
源代码Complex.h
#pragma once #include<string> class Complex { public: Complex(double real = 0, double imag = 0); Complex(const Complex& c); //~Complex(); public: static const std::string doc; public: double get_real() const; double get_imag() const; void add(const Complex& c); friend void output(const Complex& c); friend double abs(const Complex& c); friend Complex add(const Complex& c1, const Complex& c2); friend bool is_equal(const Complex& c1, const Complex& c2); friend bool is_not_equal(const Complex& c1, const Complex& c2); private: double real, imag; };
Complex.cpp
#include"Complex.h" #include<iostream> #include<string> #include<cmath> const std::string Complex::doc{ "a simplified complex class" }; Complex::Complex(double x, double y) :real{ x }, imag{ y } { } Complex::Complex(const Complex& c) :real{ c.real }, imag{ c.imag } { } double Complex::get_real() const { return real; } double Complex::get_imag() const { return imag; } void Complex::add(const Complex& c1) { real += c1.real; imag += c1.imag; } void output(const Complex& c) { if (c.imag >= 0) std::cout << c.real << " + " << c.imag << "i"; else std::cout << c.real << " - " << -c.imag << "i"; } double abs(const Complex& c) { return sqrt(c.real * c.real + c.imag * c.imag); } Complex add(const Complex& c1, const Complex& c2) { return Complex(c1.real + c2.real, c1.imag + c2.imag); } bool is_equal(const Complex& c1, const Complex& c2) { if (c1.real == c2.real && c1.imag == c2.imag) return true; else return false; } bool is_not_equal(const Complex& c1, const Complex& c2) { if (c1.real == c2.real && c1.imag == c2.imag) return false; else return true; }
task2.cpp
#include"Complex.h" #include <iostream> #include <iomanip> #include <complex> void test_Complex(); void test_std_complex(); int main() { std::cout << "*******测试1: 自定义类Complex*******\n"; test_Complex(); std::cout << "\n*******测试2: 标准库模板类complex*******\n"; test_std_complex(); } void test_Complex() { using std::cout; using std::endl; using std::boolalpha; cout << "类成员测试: " << endl; cout << Complex::doc << endl << endl; cout << "Complex对象测试: " << endl; Complex c1; Complex c2(3, -4); Complex c3(c2); Complex c4 = c2; const Complex c5(3.5); cout << "c1 = "; output(c1); cout << endl; cout << "c2 = "; output(c2); cout << endl; cout << "c3 = "; output(c3); cout << endl; cout << "c4 = "; output(c4); cout << endl; cout << "c5.real = " << c5.get_real() << ", c5.imag = " << c5.get_imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1.add(c2); cout << "c1 += c2, c1 = "; output(c1); cout << endl; cout << boolalpha; cout << "c1 == c2 : " << is_equal(c1, c2) << endl; cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl; c4 = add(c2, c3); cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl; } void test_std_complex() { using std::cout; using std::endl; using std::boolalpha; cout << "std::complex<double>对象测试: " << endl; std::complex<double> c1; std::complex<double> c2(3, -4); std::complex<double> c3(c2); std::complex<double> c4 = c2; const std::complex<double> c5(3.5); cout << "c1 = " << c1 << endl; cout << "c2 = " << c2 << endl; cout << "c3 = " << c3 << endl; cout << "c4 = " << c4 << endl; cout << "c5.real = " << c5.real() << ", c5.imag = " << c5.imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1 += c2; cout << "c1 += c2, c1 = " << c1 << endl; cout << boolalpha; cout << "c1 == c2 : " << (c1 == c2) << endl; cout << "c1 != c2 : " << (c1 != c2) << endl; c4 = c2 + c3; cout << "c4 = c2 + c3, c4 = " << c4 << endl; }
运行结果截图

回答问题
2-1:自定义 Complex 中, output/abs/add/ 等均设为友元,它们真的需要访问 私有数据 吗?(回答“是/否”并
给出理由)
是 这些函数都需要输出私有数据或使用私有数据进行一些计算
2-2:标准库 std::complex 是否把 abs 设为友元?(查阅 cppreference后回答)
否
2-3:什么时候才考虑使用 friend?总结你的思考。
当外部代码或类需要访问类内的私有成员时,需用到友元
如果构造对象时禁用=形式,即遇到 Complex c4 = c2; 编译报错,类Complex的设计应如何调整?
Complex(const Complex&) = delete
task3:
源代码PlayControl.h
#pragma once #include <string> enum class ControlType {Play, Pause, Next, Prev, Stop, Unknown}; class PlayerControl { public: PlayerControl(); ControlType parse(const std::string& control_str); // 实现std::string --> ControlType转换 void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟) static int get_cnt(); private: static int total_cnt; };
PlayControl.cpp
#include "PlayerControl.h" #include <iostream> #include <algorithm> int PlayerControl::total_cnt = 0; PlayerControl::PlayerControl() {} ControlType PlayerControl::parse(const std::string& control_str) { std::string lower_str = control_str; std::transform(lower_str.begin(), lower_str.end(), lower_str.begin(), ::tolower); if (lower_str == "play") { total_cnt++; return ControlType::Play; } else if (lower_str == "pause") { total_cnt++; return ControlType::Pause; } else if (lower_str == "next") { total_cnt++; return ControlType::Next; } else if (lower_str == "prev") { total_cnt++; return ControlType::Prev; } else if (lower_str == "stop") { total_cnt++; return ControlType::Stop; } else return ControlType::Unknown; } void PlayerControl::execute(ControlType cmd) const { switch (cmd) { case ControlType::Play: std::cout << "[play] Playing music...\n"; break; case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; default: std::cout << "[Error] unknown control\n"; break; } } int PlayerControl::get_cnt() { return total_cnt; }
task3.cpp
#include "PlayerControl.h" #include <iostream> void test() { PlayerControl controller; std::string control_str; std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n"; while(std::cin >> control_str) { if(control_str == "quit") break; ControlType cmd = controller.parse(control_str); controller.execute(cmd); std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n"; } } int main() { test(); }
运行结果截图

task4:
源代码Fraction.h
#pragma once #include<string> class Fraction { public: Fraction(int x, int y = 1); Fraction(const Fraction& f); ~Fraction(); static const std::string doc; public: int get_up() const; int get_down() const; Fraction negative(); friend void output(const Fraction& f); friend Fraction add(const Fraction& f1, const Fraction& f2); friend Fraction sub(const Fraction& f1, const Fraction& f2); friend Fraction mul(const Fraction& f1, const Fraction& f2); friend Fraction div(const Fraction& f1, const Fraction& f2); private: int up,down; };
Fraction.cpp
#include"Fraction.h" #include<iostream> #include<string> int gcd(int a, int b) { a = abs(a); b = abs(b); while (b != 0) { int t = b; b = a % b; a = t; } return a; } const std::string Fraction::doc{ "Fraction类 v 0.01版.\n目前仅支持分数对象的构造、输出、加 / 减 / 乘 / 除运算." }; Fraction::Fraction(int x, int y) { if (y == 0) { std::cout << "分母不能为0"; exit(1); } if (y < 0) { x = -x; y = -y; } int a = x, b = y; up = x/gcd(a, b); down = y/gcd(a, b); } Fraction::Fraction(const Fraction& f) { up = f.up; down = f.down; } Fraction::~Fraction() { } int Fraction::get_up() const{ return up; } int Fraction::get_down() const{ return down; } Fraction Fraction::negative() { return Fraction(-up, down); } void output(Fraction const& f) { if (f.up == 0) std::cout << 0; else if (f.down == 1)std::cout << f.up; else std::cout << f.up << "/" << f.down; } Fraction add(Fraction const& f1, Fraction const& f2) { int x = f1.up * f2.down + f2.up * f1.down; int y = f1.down * f2.down; int a = x, b = y; x /= gcd(a, b); y /= gcd(a, b); return Fraction(x, y); } Fraction sub(Fraction const& f1, Fraction const& f2) { int x = f1.up * f2.down - f2.up * f1.down; int y = f1.down * f2.down; int a = x, b = y; x /= gcd(a, b); y /= gcd(a, b); return Fraction(x, y); } Fraction mul(Fraction const& f1, Fraction const& f2) { int x = f1.up * f2.up; int y = f1.down * f2.down; int a = x, b = y; x /= gcd(a, b); y /= gcd(a, b); return Fraction(x, y); } Fraction div(Fraction const& f1, Fraction const& f2) { int x = f1.up * f2.down; int y = f1.down * f2.up; int a = x, b = y; x /= gcd(a, b); y /= gcd(a, b); return Fraction(x, y); }
task4.cpp
#include "Fraction.h" #include <iostream> void test1(); void test2(); int main() { std::cout << "测试1: Fraction类基础功能测试\n"; test1(); std::cout << "\n测试2: 分母为0测试: \n"; test2(); } void test1() { using std::cout; using std::endl; cout << "Fraction类测试: " << endl; cout << Fraction::doc << endl << endl; Fraction f1(5); Fraction f2(3, -4), f3(-18, 12); Fraction f4(f3); cout << "f1 = "; output(f1); cout << endl; cout << "f2 = "; output(f2); cout << endl; cout << "f3 = "; output(f3); cout << endl; cout << "f4 = "; output(f4); cout << endl; const Fraction f5(f4.negative()); cout << "f5 = "; output(f5); cout << endl; cout << "f5.get_up() = " << f5.get_up() << ", f5.get_down() = " << f5.get_down() << endl; cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl; cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl; cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl; cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl; cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl; } void test2() { using std::cout; using std::endl; Fraction f6(42, 55), f7(0, 3); cout << "f6 = "; output(f6); cout << endl; cout << "f7 = "; output(f7); cout << endl; cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl; }
运行结果截图

问题回答
分数的输出和计算, output/add/sub/mul/div ,你选择的是哪一种设计方案?(友元/自由函数/命名
空间+自由函数/类+static)
你的决策理由?如友元方案的优缺点、静态成员函数方案的适用场景、命名空间方案的考虑因素等。
友元 友元函数可以直接操纵私有成员,减少中间环节,提高效率
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