数组

五、数组

1、一维数组

 例:int[] a=new int [5];

     Int[] a=new int[] {1,2,3,4,5};

2、二维数组

 例:int[,] a=new int[4,2];

     Int[,] a=new int[] {{1,2},{3,4},{5,6},{7,8}};

3、多维数组

例:int[,,] a=new int[2,3,2];

   Int[,,] a=new int[] {{1,2}{3,4}{5,6}},{{7,8}{9,10}{11,12}};

 

推箱子:

using System;

using System.Collections.Generic;

using System.Text;

 

namespace 推箱子

{

    class Program

    {

        static void Main(string[] args)

        {

 

            int x = 1, y = 1, i = 0;

            int[, ,] dt = new int[2, 30, 30]  //定义一个二维数组用于接收地图

                {

                   { 

                    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},

                    {1,4,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}

                   },

                   { 

                    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},

                    {1,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},

                    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}

                   }

 

                   

 

                

                };

            try

            {

 

 

 

                while (true)

                {

                    int temp = 0;

 

 

 

                    ConsoleKeyInfo s = Console.ReadKey();  //s用于接收用户输入的键

                    if (s.Key.ToString() == "DownArrow")

                    {

                        if (dt[i, x + 1, y] == 0)//如果小人的下一步是0(空格),则两个元素交换  (下同)

                        {

 

                            temp = dt[i, x, y];

                            dt[i, x, y] = dt[i, x + 1, y];

                            dt[i, x + 1, y] = temp;

                            x++;

                        }

                        if (dt[i, x + 1, y] == 2 && (dt[i, x + 2, y] == 0 || dt[i, x + 2, y] == 3))//如果小人的下一步是箱子,箱子的下一步是空格,则三个元素进行交换 (下同)

                        {

                            if (dt[i, x+2, y ] == 3) //如果小人的下面第二个元素是“★”

                            {

 

                                dt[i, x+2, y ] = 2; //让五角星变成箱子

                                dt[i, x+1, y ] = 4;// 让箱子变成小人

                                dt[i, x, y] = 0;    //让小人变成空格

                                temp = 6; //给临时变量赋一个值作为跳出循环的条件

                            }

                            else

                            {

                           temp = dt[i, x + 2, y];

                            dt[i, x + 2, y] = dt[i, x + 1, y];

                            dt[i, x + 1, y] = temp;

                            temp = dt[i, x + 1, y];

                            dt[i, x + 1, y] = dt[i, x, y];

                            dt[i, x, y] = temp;

                            x++;

                            }

                            

                            

                        }

                    }

                    else if (s.Key.ToString() == "UpArrow")

                    {

                        if (dt[i, x - 1, y] == 0)

                        {

 

                            temp = dt[i, x - 1, y];

                            dt[i, x - 1, y] = dt[i, x, y];

                            dt[i, x, y] = temp;

                            x--;

                        }

                        if (dt[i, x - 1, y] == 2 && (dt[i, x - 2, y] == 0 || dt[i, x - 2, y] == 3))

                        {

                            if (dt[i, x-2, y] == 3) //如果小人的下面第二个元素是“★”

                            {

 

                                dt[i, x-2, y] = 2; //让五角星变成箱子

                                dt[i, x-1, y] = 4;// 让箱子变成小人

                                dt[i, x, y] = 0;    //让小人变成空格

                                temp = 6; //给临时变量赋一个值作为跳出循环的条件

                            }

                            else

                            {

                            temp = dt[i, x - 2, y];

                            dt[i, x - 2, y] = dt[i, x - 1, y];

                            dt[i, x - 1, y] = temp;

                            temp = dt[i, x, y];

                            dt[i, x, y] = dt[i, x - 1, y];

                            dt[i, x - 1, y] = temp;

                            x--;

                            }

                            

                           

                        }

                    }

                    else if (s.Key.ToString() == "LeftArrow")

                    {

                        if (dt[i, x, y - 1] == 0)

                        {

 

                            temp = dt[i, x, y - 1];

                            dt[i, x, y - 1] = dt[i, x, y];

                            dt[i, x, y] = temp;

                            y--;

                        }

                        if (dt[i, x, y - 1] == 2 && (dt[i, x, y - 2] == 0 || dt[i, x, y - 2] == 3))

                        {

                            if (dt[i, x, y - 2] == 3) //如果小人的下面第二个元素是“★”

                            {

 

                                dt[i, x, y - 2] = 2; //让五角星变成箱子

                                dt[i, x, y - 1] = 4;// 让箱子变成小人 

                                dt[i, x, y] = 0;    //让小人变成空格

                                temp = 6; //给临时变量赋一个值作为跳出循环的条件

                            }

                            else

                            {

                            temp = dt[i, x, y - 2];

                            dt[i, x, y - 2] = dt[i, x, y - 1];

                            dt[i, x, y - 1] = temp;

                            temp = dt[i, x, y];

                            dt[i, x, y] = dt[i, x, y - 1];

                            dt[i, x, y - 1] = temp;

                            y--;

                            }

                           

                            

 

                        }

                    }

                    else if (s.Key.ToString() == "RightArrow")

                    {

                        if (dt[i, x, y + 1] == 0)

                        {

 

                            temp = dt[i, x, y + 1];

                            dt[i, x, y + 1] = dt[i, x, y];

                            dt[i, x, y] = temp;

                            y++;

                        }

                        if (dt[i, x, y + 1] == 2 && (dt[i, x, y + 2] == 0 || dt[i, x, y + 2] == 3))

                        {

 

                            if (dt[i, x, y + 2] == 3) //如果小人的下面第二个元素是“★”

                            {

 

                                dt[i, x, y + 2] = 2; //让五角星变成箱子

                                dt[i, x, y + 1] = 4;// 让箱子变成小人

                                dt[i, x, y] = 0;    //让小人变成空格

                                temp = 6; //给临时变量赋一个值作为跳出循环的条件

                            }

                            else

                            {

                            temp = dt[i, x, y + 2];

                            dt[i, x, y + 2] = dt[i, x, y + 1];

                            dt[i, x, y + 1] = temp;

                            temp = dt[i, x, y + 1];

                            dt[i, x, y + 1] = dt[i, x, y];

                            dt[i, x, y] = temp;

                            y++;

                            }

                            

                            

                        }

                    }

 

 

                    Console.Clear();  //清屏

 

                    ditu(dt, i);// 调用ditu函数打印地图

                    if (temp == 6)// 跳出循环

                    {

                        Console.WriteLine("恭喜您过关了!");

                        Console.WriteLine("按任意键进入下一关!");

                        Console.ReadKey();

                        x = 1; y = 3;//初始化小人的位置

                        i++;

 

                    }

 

 

                }

 

 

            }

            catch (Exception)

            {

 

                Console.WriteLine("暂时只有两张图!");

                Console.ReadKey();

            }

 

 

 

        }

 

        private static void ditu(int[, ,] dt, int i)

        {

 

 

            for (int j = 0; j < 30; j++)

            {

                for (int k = 0; k < 30; k++)

                {

 

 

                    if (dt[i, j, k] == 0)

                    {

                        Console.Write("  ");

                    }

                    else if (dt[i, j, k] == 1)

                    {

                        Console.Write("■");

                    }

                    else if (dt[i, j, k] == 2)

                    {

                        Console.Write("□");

                    }

                    else if (dt[i, j, k] == 3)

                    {

                        Console.Write("★");

                    }

                    else if (dt[i, j, k] == 4)

                    {

                        Console.Write("♀");

                    }

 

 

                }

                Console.Write("\n");

            }

 

 

        }

    }

}

posted on 2015-04-19 09:52  ccccci  阅读(118)  评论(0)    收藏  举报