贪吃蛇
贪吃蛇
package GUI.SnakeEating.Code;
import javax.swing.*;
public class Index extends JFrame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setResizable(false); //窗口大小不可变
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package GUI.SnakeEating.Code;
import javax.swing.*;
import java.net.URL;
//存放数据的东西
public class Data {
public static URL urlHeader=Data.class.getResource("/statics/header.png");
public static ImageIcon header = new ImageIcon(urlHeader);
public static URL urlUp=Data.class.getResource("/statics/up.png");
public static ImageIcon up = new ImageIcon(urlUp);
public static URL urlDown=Data.class.getResource("/statics/down.png");
public static ImageIcon down = new ImageIcon(urlDown);
public static URL urlLeft=Data.class.getResource("/statics/left.png");
public static ImageIcon left = new ImageIcon(urlLeft);
public static URL urlRight=Data.class.getResource("/statics/right.png");
public static ImageIcon right = new ImageIcon(urlRight);
public static URL bodyURL = Data.class.getResource("/statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("/statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package GUI.SnakeEating.Code;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener , ActionListener {
//存放小蛇的数据
int length; //小蛇的长度
int[] bodyX = new int[500]; //存放小蛇身体X轴的坐标
int[] bodyY = new int[500]; //存放小蛇身体Y轴的坐标
String fx ; //蛇头方向
boolean isFlag; //游戏状态
boolean isFail; //游戏是否失败
Timer timer = new Timer(100,this); //定时器,单位为毫秒 100毫秒一次
//食物坐标
int foodX;
int foodY;
Random random = new Random(); //生成一个随机数
//分数
int score;
//构造器
public GamePanel(){
init();
this.setFocusable(true); //获取焦点
this.addKeyListener(this); //给这个类增加键盘监听事件
timer.start();
}
//小蛇的初始化数据
public void init(){
length=3;
bodyX[0] = 100; bodyY[0] = 100;
bodyX[1] = 75; bodyY[1] = 100;
bodyX[2] = 50; bodyY[2] = 100;
foodX = 25+25*random.nextInt(34); //随机生成一个数字,上限时34,超出边界会导致小蛇吃不到食物
foodY = 75+25*random.nextInt(24);
score=0;
fx="R";
isFlag = false;
isFail = false;
}
//画笔g,可以以此来绘制所有的东西
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g); //清屏
Data.header.paintIcon(this,g,25,11);
g.fillRect(15,75,850,600);
// //绘制初始化的小蛇
// Data.right.paintIcon(this,g,bodyX[0],bodyY[0]);
// Data.body.paintIcon(this,g,bodyX[1],bodyY[1]);
// Data.body.paintIcon(this,g,bodyX[2],bodyY[1]);
//绘制分数
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("分数"+score,350,40);
//当游戏未开始时
if(isFlag==false){
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按空格开始游戏",300,300);
}
if(isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏结束,你的分数是:"+score,300,300);
}
//绘制小蛇的身体
for (int i = 1; i <length ; i++) {
Data.body.paintIcon(this,g,bodyX[i],bodyY[i]);
}
if(fx.equals("R")){Data.right.paintIcon(this,g,bodyX[0],bodyY[0]);}
else if(fx.equals("L")){Data.left.paintIcon(this,g,bodyX[0],bodyY[0]);}
else if(fx.equals("U")){Data.up.paintIcon(this,g,bodyX[0],bodyY[0]);}
else if(fx.equals("D")){Data.down.paintIcon(this,g,bodyX[0],bodyY[0]);}
//绘制食物
Data.food.paintIcon(this,g,foodX,foodY);
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //获取按键编码
if(keyCode==32){
if(isFail){
isFail=false;
init();
}else {
isFlag=!isFlag;
}
repaint();
}
//小蛇移动头部方向
if (keyCode==37){fx="L";}
else if(keyCode==38){fx="U";}
else if(keyCode==39){fx="R";}
else if(keyCode==40){fx="D";}
}
@Override
public void keyReleased(KeyEvent e) {
}
//事件监听
@Override
public void actionPerformed(ActionEvent e) {
if(isFlag && isFail==false){ //当游戏开始时,让小蛇运动
//吃食物长大
if(bodyX[0]==foodX && bodyY[0]==foodY){
length++;
score+=1; //吃食物增加分数
foodX = 25+25*random.nextInt(34); //随机生成一个数字,上限时34,超出边界会导致小蛇吃不到食物
foodY = 75+25*random.nextInt(24);
}
//身体仅需要跟着头部移动即可
for (int i = length-1; i > 0; i--) {
bodyX[i]=bodyX[i-1];
bodyY[i]=bodyY[i-1];
}
//头部运动方向
if(fx.equals("R")){
bodyX[0]=bodyX[0]+25;
if(bodyX[0]>850){bodyX[0]=25;}
}else if(fx.equals("L")){
bodyX[0]=bodyX[0]-25;
if(bodyX[0]<25){bodyX[0]=850;}
}else if(fx.equals("U")){
bodyY[0]=bodyY[0]-25;
if(bodyY[0]<75){bodyY[0]=650;}
}else if(fx.equals("D")){
bodyY[0]=bodyY[0]+25;
if(bodyY[0]>650){bodyY[0]=75;}
}
//判断失败的条件,当身体与头重合时,失败
for (int i =1 ; i <length ; i++) {
if(bodyX[0]==bodyX[i] && bodyY[0]==bodyY[i]){isFail=true;}
}
if (bodyX[0]==850 || bodyX[0]==0 || bodyY[0]==0 || bodyY[0]==650){isFail=true;}
repaint();
}
timer.start();
}
}
图片资源
链接:https://pan.baidu.com/s/17ZzvjnmGu3zwPDtVpWAbVw
提取码:5bjb
复制这段内容后打开百度网盘手机App,操作更方便哦