摘要:在iOS中,使用OpenGLES不当引起的crash:“gpus_ReturnNotPermittedKillClient”https://developer.apple.com/library/ios/qa/qa1766/_index.htmlhttp://blog.csdn.net/world_liu/article/details/8960786
阅读全文
摘要:1. 简介https://developer.nvidia.com/content/projective-texture-mapping
阅读全文
摘要:OpenGL ES的扩展: APPLE_texture_format_BGRA8888http://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_format_BGRA8888.txtThis extension introduces BGRA_EXT as an acceptable external format. This avoids byte swizzling when loading RGBA internal formattextures, which may be stored in BGRA ord
阅读全文
摘要:转载自: http://maniacdev.com/2009/05/big-list-of-opengl-functions-missing-in-iphone-opengl-esThe functions are listed in alphabetical order:glAreTexturesResidentglArrayElementglBeginglBeginQueryglBlendColorglBlendEquationglBlendFuncSeparateglColorglCompressedTexImage1DglCompressedTexSubImage1DglCopyTex
阅读全文
摘要:1.Real-Time Rendering Resourceshttp://www.realtimerendering.com/2. Books on Amazonhttp://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Dstripbooks&field-keywords=Real-Time+Rendering3.Lighthouse3D is a site devoted mostly to 3D computer graphicshttp://www.lighthouse3d.com/4. 3D Kingdomshttp:/
阅读全文