Unity - EasyTouch 插件使用示例代码
创建脚本MyMovingCtrl.cs用来接收遥感事件控制角色的移动。
using UnityEngine; using System.Collections; public class MoveController : MonoBehaviour { void OnEnable() { EasyJoystick.On_JoystickMove += OnJoystickMove; EasyJoystick.On_JoystickMoveEnd += OnJoystickMoveEnd; } //移动摇杆结束 void OnJoystickMoveEnd(MovingJoystick move) { //停止时,角色恢复idle if (move.joystickName == "MoveJoystick") { animation.CrossFade("idle"); } } //移动摇杆中 void OnJoystickMove(MovingJoystick move) { if (move.joystickName != "MoveJoystick") { return; } //获取摇杆中心偏移的坐标 float joyPositionX = move.joystickAxis.x; float joyPositionY = move.joystickAxis.y; if (joyPositionY != 0 || joyPositionX != 0) { //设置角色的朝向(朝向当前坐标+摇杆偏移量) transform.LookAt(new Vector3(transform.position.x + joyPositionX, transform.position.y, transform.position.z + joyPositionY)); //移动玩家的位置(按朝向位置移动) transform.Translate(Vector3.forward * Time.deltaTime * 5); //播放奔跑动画 animation.CrossFade("run"); } } }
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