bmp图片的映射
/***********************************************************************************
* file name :bootanimations.c
* cauthor :qp686868mx@126.com
* date :2024/05/14
* function :把bmp图片的像素映射到LCD上
* note :none
* CopyRight (c) 2023-2024 qp686868@126.com All Right Reseverd
************************************************************************************/
#include <stdio.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/mman.h>
#pragma pack(1)
// 定义BMP文件头部结构
typedef struct{
unsigned short bfType;
unsigned int bfSize;
unsigned short bfReserved1;
unsigned short bfReserved2;
unsigned int bfOffBits;
}BITMAPFILEHEADER;
typedef struct{
unsigned int biSize;
int biWidth; //宽
int biHeight; //高
unsigned short biPlanes;
unsigned short biBitCount; //色深
unsigned int biCompression;
unsigned int biSizeImage;
int biXPelsPerMeter;
int biYPelsPerMeter;
unsigned int biClrUsed;
unsigned int biClrImportant;
}BITMAPINFOHEADER;
#pragma pack()
int main(int argc, char const *argv[])
{
//1.打开待显示的BMP图像 fopen
FILE * bmp_fp = fopen("demo.bmp","rb");
if (NULL == bmp_fp)
{
return -1;
}
//2.读取BMP文件的图像信息,获取BMP的宽和高
BITMAPINFOHEADER headerinfo;
fseek(bmp_fp,14,SEEK_SET);
fread(&headerinfo,1,40,bmp_fp); //读取40字节
printf("bmp width = %d,height = %d\n",headerinfo.biWidth,headerinfo.biHeight);
//3.读取BMP图*片的颜色分量 800*480*3
char bmp_buf[800*480*3] = {0};
fread(bmp_buf,1,800*480*3,bmp_fp);
//4.关闭BMP
fclose(bmp_fp);
//5.打开LCD open
int lcd_fd = open("/dev/fb0",O_RDWR);
//6.对LCD进行内存映射 mmap
int * lcd_mp = (int *)mmap(NULL,800*480*4,PROT_READ|PROT_WRITE,MAP_SHARED,lcd_fd,0);
//7.循环的把BMP图像的颜色分量依次写入到LCD的像素点中
int i = 0;
int data = 0;
for (int y = 480-1; y >= 0; y--)
{
for (int x = 0; x < 800 ; ++x)
{
//把BMP图片的一个像素点的颜色分量转换为LCD屏幕的一个像素点的颜色分量格式 ARGB <--- BGR
data |= bmp_buf[i]; //B
data |= bmp_buf[i+1]<<8; //G
data |= bmp_buf[i+2]<<16; //R
lcd_mp[800*y + x] = data; //BGR BGR BGR ....
i+=3;
data = 0;
}
}
//8.关闭LCD
close(lcd_fd);
munmap(lcd_mp,800*480*4);
return 0;
}