using UnityEngine;
using System.Collections;
public class Basier3 : MonoBehaviour {
public Transform p1;
public Transform p2;
public Transform p3;
public Transform p4;
public Transform t1;
public Transform t2;
public Transform t3;
public Transform m1;
public Transform m2;
public Transform n;
private float t = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
if (t < 1)
{
t1.position = p1.position + (p2.position - p1.position) * t;
t2.position = p2.position + (p3.position - p2.position) * t;
t3.position = p3.position + (p4.position - p3.position) * t;
m1.position = t1.position + (t2.position - t1.position) * t;
m2.position = t2.position + (t3.position - t2.position) * t;
n.position = m1.position + (m2.position - m1.position) * t;
t += Time.deltaTime * .1f;
}
else
{
t = 0;
}
}
void OnDrawGizmos()
{
Gizmos.color = Color.red;
Gizmos.DrawLine(p1.position,t1.position);
Gizmos.color = Color.green;
Gizmos.DrawLine(p2.position,t2.position);
Gizmos.color = Color.blue;
Gizmos.DrawLine(p3.position,t3.position);
Gizmos.color = Color.yellow;
Gizmos.DrawLine(t1.position,t2.position);
Gizmos.DrawLine(t2.position,t3.position);
Gizmos.DrawLine(m1.position,m2.position);
}
}
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