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Note: This series blog was translated from Nathan Vaughn's Shaders Language Tutorial and has been authorized by the author. If reprinted or reposted, please be sure to mark the original link and description in the key position of the article after obtaining the author’s consent as well as the translator's. If the article is helpful to you, click this Donation link to buy the author a cup of coffee.
说明:该系列博文翻译自Nathan Vaughn着色器语言教程。文章已经获得作者翻译授权,如有转载请务必在取得作者译者同意之后在文章的重点位置标明原文链接以及说明。如果你觉得文章对你有帮助,点击此打赏链接请作者喝一杯咖啡。

朋友们,你们好!欢迎来到Shadertoy教程系列的第10章。在本节教程中,我们将学习如何使用一个目标点让我们的相机模型更加灵活。使用这种方式,可以更容易地改变相机中的物体。博文已经搬迁到新的地址

posted on 2021-12-14 10:55  chen·yan  阅读(44)  评论(0编辑  收藏  举报