09 2012 档案

摘要:60+ Flex开发参考网站推荐60+ Flex开发参考网站下面是一些好的Flex开发的网站或者Flex资源,如果你使用Flex开发,可以参考一下。网上找的,可以参考参考!呵呵新手入门参考:Adobe Flex 3- adobe.comAdobe Flex Sample Applications- adobe.comVideo Training (Learn Flex in a Week)- adobe.comRSS Feeds (Get regular updates about Flex)- adobe.comLearn about Flex Open Source- adobe.comG 阅读全文
posted @ 2012-09-25 12:04 小糊涂的超级blog 阅读(334) 评论(0) 推荐(0) 编辑
摘要:iOS Game EnginesPerhaps the most widely-used of game engine for iOS iscocos2d for iPhone.cocos2d has a long feature list including OpenGL ES-based graphics, integration with the physics libraries Box2d and Chipmunk, a particle system, scene management, effects *such as waves, ripples, etc), sound su 阅读全文
posted @ 2012-09-21 03:11 小糊涂的超级blog 阅读(325) 评论(0) 推荐(0) 编辑
摘要:So instead of the game entity 'is -a' display class, it would be a 'has-a' relationship. 让项目保持可移植性的前提是, mvc 游戏逻辑与显示的无关性. 游戏的核心逻辑处理和输入输出状态都是可复用的. 只有美术和不同平台的交互方式略有不同. 关键字: ND2D Starling 回过头来看看, 貌似目前的项目 真的还是很业余的写法啊... 先过了的一关再说吧... 看到有博文提到团队的配比; 3美术 6个程序 1个策划.. 日,现在的情景反倒是颠倒过来了. 自己动手吧: js 阅读全文
posted @ 2012-09-20 00:42 小糊涂的超级blog 阅读(191) 评论(0) 推荐(0) 编辑
摘要:Install GCC-4.2.1 (Apple build 5666.3) with Xcode 4.2Caius Durling-2011-10-30 17:36:48As of Xcode 4.2 Apple have stopped bundling GCC with it, shipping only the (mostly) compatible llvm-gcc binary instead. The suggested fix is to install GCC using theosx-gcc-installerproject. However, I wanted to bu 阅读全文
posted @ 2012-09-09 01:55 小糊涂的超级blog 阅读(206) 评论(0) 推荐(0) 编辑