package com.wang.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 a.jpg
//绝对路径 /相当于当前项目
public static URL headerURL=Data.class.getResource("statics/title.jpg");
public static URL upURL=Data.class.getResource("statics/up.png");
public static URL downURL=Data.class.getResource("statics/down.png");
public static URL leftURL=Data.class.getResource("statics/left.png");
public static URL rightURL=Data.class.getResource("statics/right.png");
public static ImageIcon header=new ImageIcon(headerURL);
public static ImageIcon up=new ImageIcon(upURL);
public static ImageIcon down=new ImageIcon(downURL);
public static ImageIcon left=new ImageIcon(leftURL);
public static ImageIcon right=new ImageIcon(rightURL);
public static URL bodyURL=Data.class.getResource("statics/body.png");
public static ImageIcon body=new ImageIcon(bodyURL);
public static URL foodURL=Data.class.getResource("statics/food.png");
public static ImageIcon food=new ImageIcon(foodURL);
}
package com.wang.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length; //蛇的长度
int[] snakex = new int[600]; //蛇的x坐标:25*25
int[] snakey = new int[500]; //蛇的y坐标:25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random=new Random();
int score; //成绩
//游戏当前状态: 开始 停止
boolean isStart = false; //默认是不开始
boolean isFail=false; //游戏失败状态
//定时器 1000ms=1s
Timer timer = new Timer(100, this);//100ms执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init() {
length = 3;
snakex[0] = 100;
snakey[0] = 100; //脑袋的坐标
snakex[1] = 75;
snakey[1] = 100; //第一个身体的坐标
snakex[2] = 50;
snakey[2] = 100; //第二个身体的坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
score=0;
}
//绘制面板,我们游戏中所有东西,都是用这个画笔来画的
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this, g, 25, 11);//头部广告栏
g.fillRect(25, 75, 850, 600);//,默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 18));//设置字体
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,55);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")) {
Data.right.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右
} else if (fx.equals("L")) {
Data.left.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右
} else if (fx.equals("U")) {
Data.up.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右
} else if (fx.equals("D")) {
Data.down.paintIcon(this, g, snakex[0], snakey[0]); //蛇头初始化向右
}
for (int i = 0; i < length; i++) {
Data.body.paintIcon(this, g, snakex[i], snakey[i]);//第一个身体的坐标
}
//游戏状态
if (isStart == false) {
g.setColor(Color.white);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("按下空格开始游戏", 300, 400);
}
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑", Font.BOLD, 40));//设置字体
g.drawString("失败,按下空格重新开始", 300, 400);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if (keyCode == KeyEvent.VK_SPACE) {//如果按下的是空格
if (isFail){
//重新开始
isFail=false;
init();
}else {
isStart=!isStart;
}
}
//小蛇移动
if (keyCode == KeyEvent.VK_UP) {
fx = "U";
} else if (keyCode == KeyEvent.VK_DOWN) {
fx = "D";
} else if (keyCode == KeyEvent.VK_LEFT) {
fx = "L";
} else if (keyCode == KeyEvent.VK_RIGHT) {
fx = "R";
}
}
//事件监听---需要固定事件来刷新。 1s10次
@Override
public void actionPerformed(ActionEvent e) {
if (isStart&&isFail==false) {//如果游戏是开始状态,就让小蛇动起来
//吃食物
if (snakex[0]==foodx&&snakey[0]==foody){
length++;//长度+1
//分数加10
score+=10;
//再次随机食物
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
//右移
for (int i = length - 1; i > 0; i--) {//后一节移动到前一节的位置 snakex[1]=snakex[0]
snakex[i] = snakex[i - 1];//向前移动一节
snakey[i] = snakey[i - 1];
}
//走向
if (fx.equals("R")) {
snakex[0] = snakex[0] + 25;
if (snakex[0] > 850) {//边界判断
snakex[0] = 25;
}
} else if (fx.equals("L")) {
snakex[0] = snakex[0] - 25;
if (snakex[0] < 25) {
snakex[0] = 850;
}
} else if (fx.equals("U")){
snakey[0]=snakey[0]-25;
if (snakey[0]<75){
snakey[0]=650;
}
}else if (fx.equals("D")){
snakey[0]=snakey[0]+25;
if (snakey[0]>650){
snakey[0]=75;
}
}
//失败判定,撞到自己就算失败
for (int i = 1; i < length; i++) {
if (snakex[0]==snakex[i]&&snakey[0]==snakey[i]){
isFail=true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启!
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
package com.wang.snake;
import javax.swing.*;
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
//正常游戏界面都应该在面板上
frame.add(new GamePanel());
}
}