业务类知识的思考【脱敏】

1.风控类担保业务
..........

2.燃气类物联网业务
............
3.抽奖类业务知识
核心是概率的计算

@Slf4j
@Service
public class StrategyArmory implements IStrategyArmory {

    @Resource
    private IStrategyRepository repository;

    @Override
    public boolean assembleLotteryStrategy(Long strategyId) {
        // 1. 查询策略配置
        List<StrategyAwardEntity> strategyAwardEntities = repository.queryStrategyAwardList(strategyId);

        // 2. 获取最小概率值
        BigDecimal minAwardRate = strategyAwardEntities.stream()
                .map(StrategyAwardEntity::getAwardRate)
                .min(BigDecimal::compareTo)
                .orElse(BigDecimal.ZERO);

        // 3. 获取概率值总和
        BigDecimal totalAwardRate = strategyAwardEntities.stream()
                .map(StrategyAwardEntity::getAwardRate)
                .reduce(BigDecimal.ZERO, BigDecimal::add);

        // 4. 用 1 % 0.0001 获得概率范围,百分位、千分位、万分位
        BigDecimal rateRange = totalAwardRate.divide(minAwardRate, 0, RoundingMode.CEILING);

        // 5. 生成策略奖品概率查找表「这里指需要在list集合中,存放上对应的奖品占位即可,占位越多等于概率越高」
        List<Integer> strategyAwardSearchRateTables = new ArrayList<>(rateRange.intValue());
        for (StrategyAwardEntity strategyAward : strategyAwardEntities) {
            Integer awardId = strategyAward.getAwardId();
            BigDecimal awardRate = strategyAward.getAwardRate();
            // 计算出每个概率值需要存放到查找表的数量,循环填充
            for (int i = 0; i < rateRange.multiply(awardRate).setScale(0, RoundingMode.CEILING).intValue(); i++) {
                strategyAwardSearchRateTables.add(awardId);
            }
        }

        // 6. 对存储的奖品进行乱序操作
        Collections.shuffle(strategyAwardSearchRateTables);

        // 7. 生成出Map集合,key值,对应的就是后续的概率值。通过概率来获得对应的奖品ID
        Map<Integer, Integer> shuffleStrategyAwardSearchRateTable = new LinkedHashMap<>();
        for (int i = 0; i < strategyAwardSearchRateTables.size(); i++) {
            shuffleStrategyAwardSearchRateTable.put(i, strategyAwardSearchRateTables.get(i));
        }

        // 8. 存放到 Redis
        repository.storeStrategyAwardSearchRateTable(strategyId, shuffleStrategyAwardSearchRateTable.size(), shuffleStrategyAwardSearchRateTable);

        return true;
    }

    @Override
    public Integer getRandomAwardId(Long strategyId) {
        // 分布式部署下,不一定为当前应用做的策略装配。也就是值不一定会保存到本应用,而是分布式应用,所以需要从 Redis 中获取。
        int rateRange = repository.getRateRange(strategyId);
        // 通过生成的随机值,获取概率值奖品查找表的结果
        return repository.getStrategyAwardAssemble(strategyId, new SecureRandom().nextInt(rateRange));
    }

}
posted @ 2025-07-04 15:43  ruo_feng  阅读(12)  评论(0)    收藏  举报
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