简单工厂设计模式的核心,根据用户的输入创建对象赋值给父类
using System;
namespace 工厂设计模式
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("请输入您想要的笔记本品牌");
string brand = Console.ReadLine() ;
NoteBook nb = GetNoteBook(brand);
nb.SayHello();
Console.ReadKey();
}
/// <summary>
/// 简单工厂设计模式的核心,根据用户的输入创建对象赋值给父类
/// </summary>
/// <param name="brand"></param>
/// <returns></returns>
///
//返回笔记本的父类NoteBOOK,根据用户输入的品牌创建对象
public static NoteBook GetNoteBook(string brand)
{
NoteBook nb = null;
switch (brand)
{
case "Lenovo": nb = new Lenovo();//创建子类的对象赋值给父类
break;
case "IBM":nb = new IBM();
break;
case "Acer":nb = new Acer();
break;
case "Dell":nb = new Dell();
break;
}
return nb;
}
public abstract class NoteBook//所有笔记本的父类
{
public abstract void SayHello();
}
public class Lenovo : NoteBook
{
public override void SayHello()
{
Console.WriteLine("联想");
}
}
public class Acer : NoteBook
{
public override void SayHello()
{
Console.WriteLine("鸿基");
}
}
public class Dell : NoteBook
{
public override void SayHello()
{
Console.WriteLine("戴尔");
}
}
public class IBM : NoteBook
{
public override void SayHello()
{
Console.WriteLine("IBM");
}
}
}
}