Array.Copy vs Buffer.BlockCopy

http://stackoverflow.com/questions/1389821/array-copy-vs-buffer-blockcopy

Since the parameters to Buffer.BlockCopy are byte-based rather than index-based, you're more likely to screw up your code than if you use Array.Copy,

so I would only use Buffer.BlockCopy in a performance-critical section of my code.

 

http://stackoverflow.com/questions/5099604/any-faster-way-of-copying-arrays-in-c

Use Buffer.BlockCopy. Its entire purpose is to perform fast (see Buffer):

This class provides better performance for manipulating primitive types than similar methods in the System.Array class.

Admittedly无可否认, I haven't done any benchmarks基准;标准检查程序, but that's the documentation. It also works on multidimensional多维 arrays; just make sure that you're always specifying how many bytes to copy, not how many elements, and also that you're working on a primitive基元 array.

Also, I have not tested this, but you might be able to squeeze挤 a bit more performance out of the system if you bind a delegate to System.Buffer.memcpyimpl and call that directly. The signature is:

internal static unsafe void memcpyimpl(byte* src, byte* dest, int len)

It does require pointers, but I believe it's optimized for the highest speed possible, and so I don't think there's any way to get faster than that, even if you had assembly at hand.

Update:

Due to requests (and to satisfy my curiosity), I tested this:

using System;
using System.Diagnostics;
using System.Reflection;

unsafe delegate void MemCpyImpl(byte* src, byte* dest, int len);

static class Temp
{
    //There really should be a generic CreateDelegate<T>() method... -___-
    static MemCpyImpl memcpyimpl = (MemCpyImpl)Delegate.CreateDelegate(
        typeof(MemCpyImpl), typeof(Buffer).GetMethod("memcpyimpl",
            BindingFlags.Static | BindingFlags.NonPublic));
    const int COUNT = 32, SIZE = 32 << 20;

    //Use different buffers to help avoid CPU cache effects
    static byte[]
        aSource = new byte[SIZE], aTarget = new byte[SIZE],
        bSource = new byte[SIZE], bTarget = new byte[SIZE],
        cSource = new byte[SIZE], cTarget = new byte[SIZE];


    static unsafe void TestUnsafe()
    {
        Stopwatch sw = Stopwatch.StartNew();
        fixed (byte* pSrc = aSource)
        fixed (byte* pDest = aTarget)
            for (int i = 0; i < COUNT; i++)
                memcpyimpl(pSrc, pDest, SIZE);
        sw.Stop();
        Console.WriteLine("Buffer.memcpyimpl: {0:N0} ticks", sw.ElapsedTicks);
    }

    static void TestBlockCopy()
    {
        Stopwatch sw = Stopwatch.StartNew();
        sw.Start();
        for (int i = 0; i < COUNT; i++)
            Buffer.BlockCopy(bSource, 0, bTarget, 0, SIZE);
        sw.Stop();
        Console.WriteLine("Buffer.BlockCopy: {0:N0} ticks",
            sw.ElapsedTicks);
    }

    static void TestArrayCopy()
    {
        Stopwatch sw = Stopwatch.StartNew();
        sw.Start();
        for (int i = 0; i < COUNT; i++)
            Array.Copy(cSource, 0, cTarget, 0, SIZE);
        sw.Stop();
        Console.WriteLine("Array.Copy: {0:N0} ticks", sw.ElapsedTicks);
    }

    static void Main(string[] args)
    {
        for (int i = 0; i < 10; i++)
        {
            TestArrayCopy();
            TestBlockCopy();
            TestUnsafe();
            Console.WriteLine();
        }
    }
}

or, in other words: they're very competitive; as a general rule, memcpyimpl is fastest, but it's not necessarily worth worrying about.

 

posted @ 2016-02-26 09:33  ChuckLu  阅读(1937)  评论(0编辑  收藏  举报