摘要: 1 using UnityEngine; 2 3 [System.Serializable] 4 public class Weapon 5 { 6 //[SerializeField] 7 public string weaponName; 8 //[Serialize... 阅读全文
posted @ 2015-04-14 20:23 灵魂重新 阅读(1168) 评论(0) 推荐(0)