1 public class test1 : MonoBehaviour {
2
3 public GameObject prefab;
4
5 void Start()
6 {
7 for (int i = 0; i < 100; i++)
8 {
9 GameObject tmp = Instantiate(prefab) as GameObject;
10
11 //Make sure you don't clone the material at runtime. If that's the case, then every object will have its own duplicated material.so they can't dynamic batching
12
13 //For example, this kind of code causes a cloning:
14
15 //renderer.material.color = Color.white;
16
17 //In that particular case, vertex coloring is a workaround to change the color without duplicating the material.
18
19 //Try to use only renderer.sharedMaterial or renderer.sharedMaterials.
20 tmp.GetComponent<Renderer>().material.color = Color.red;
21 }
22 }
23 }
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