Netty源码分析——Channel初始化

前面的章节相对来说比较容易理解,从本节开始,真正的挑战开始了,加油!

本节从这段代码开始。

            ServerBootstrap serverBootstrap = new ServerBootstrap()
                    .group(boss, worker)
                    .channel(NioServerSocketChannel.class)
                    .childHandler(new ChannelInitializer<SocketChannel>() {  

                        @Override
                        protected void initChannel(SocketChannel ch) throws Exception {
                            ch.pipeline().addLast(new ServerHandler());
                        }
                    });
                

            ChannelFuture channelFuture = serverBootstrap.bind(6666).sync();   //绑定端口
ServerBootstrap是netty服务端应用程序的引导器,Bootstrap是socket客户端程序的的引导器,相对来说比服务端简单。
这部分采用链式编程,每次方法的调用返回本身ServerBootstrap的引用。

进入ServerBootstrap类中的group方法,在ServerBootstrap类中保存了boss和worker事件循环组(EventLoopGroup)的引用,为了后续使用。

再看channel方法,传入NioServerSocketChannel.class作为参数。执行channelFactory(new ReflectiveChannelFactory<C>(channelClass));

这里会实例化一个Channel工厂ReflectiveChannelFactory,当下面初始化channel时就会通过调用newChannel()来反射出对应channel的实例
    public B channel(Class<? extends C> channelClass) {
        if (channelClass == null) {
            throw new NullPointerException("channelClass");
        }
        return channelFactory(new ReflectiveChannelFactory<C>(channelClass));
    }
   ReflectiveChannelFactory类的其他方法省略

  @Override
public T newChannel() { try { return clazz.newInstance(); } catch (Throwable t) { throw new ChannelException("Unable to create Channel from class " + clazz, t); } }

再继续执行进入这个方法,会在当前对象中保存channel工厂的实例,为后续调用。

    @Deprecated
    @SuppressWarnings("unchecked")
    public B channelFactory(ChannelFactory<? extends C> channelFactory) {
        if (channelFactory == null) {
            throw new NullPointerException("channelFactory");
        }
        if (this.channelFactory != null) {
            throw new IllegalStateException("channelFactory set already");
        }

        this.channelFactory = channelFactory;
        return (B) this;
    }

接下来执行ChannelFuture channelFuture = serverBootstrap.bind(6666).sync();这里完成的工作很多,一步一步往下看。

经过几步的追踪回进入以下方法

    private ChannelFuture doBind(final SocketAddress localAddress) {
        final ChannelFuture regFuture = initAndRegister();  //初始化和注册通道,这里完成两个主要的操作,本节的初始化就在这里开始。
        final Channel channel = regFuture.channel();
        if (regFuture.cause() != null) {
            return regFuture;
        }

        if (regFuture.isDone()) {
            // At this point we know that the registration was complete and successful.
            ChannelPromise promise = channel.newPromise();
            doBind0(regFuture, channel, localAddress, promise);
            return promise;
        } else {
            // Registration future is almost always fulfilled already, but just in case it's not.
            final PendingRegistrationPromise promise = new PendingRegistrationPromise(channel);
            regFuture.addListener(new ChannelFutureListener() {
                @Override
                public void operationComplete(ChannelFuture future) throws Exception {
                    Throwable cause = future.cause();
                    if (cause != null) {
                        // Registration on the EventLoop failed so fail the ChannelPromise directly to not cause an
                        // IllegalStateException once we try to access the EventLoop of the Channel.
                        promise.setFailure(cause);
                    } else {
                        // Registration was successful, so set the correct executor to use.
                        // See https://github.com/netty/netty/issues/2586
                        promise.registered();

                        doBind0(regFuture, channel, localAddress, promise);
                    }
                }
            });
            return promise;
        }
    }

进入initAndRegister方法

    final ChannelFuture initAndRegister() {
        Channel channel = null;
        try {
            channel = channelFactory.newChannel();   //这里就时上文提到的调用channel工厂的newChannel方法发生出一个NioServerSocketChannel,这里有一个细节需要提醒一下,实例化NioServerSocketChannel时,会实例化一个ChannelPipline,
                                 ChannelPipline是一个很重要的概念,这里提一下,记住每一个Channel都对应一个ChannelPipline,就是在实例化Channel的时候同时实例化的。 init(channel); //这里就是初始化这个通道 }
catch (Throwable t) { if (channel != null) { // channel can be null if newChannel crashed (eg SocketException("too many open files")) channel.unsafe().closeForcibly(); } // as the Channel is not registered yet we need to force the usage of the GlobalEventExecutor return new DefaultChannelPromise(channel, GlobalEventExecutor.INSTANCE).setFailure(t); } ChannelFuture regFuture = config().group().register(channel); //这里时下节要说的注册这个通道的方法入口,预告一下 if (regFuture.cause() != null) { if (channel.isRegistered()) { channel.close(); } else { channel.unsafe().closeForcibly(); } } // If we are here and the promise is not failed, it's one of the following cases: // 1) If we attempted registration from the event loop, the registration has been completed at this point. // i.e. It's safe to attempt bind() or connect() now because the channel has been registered. // 2) If we attempted registration from the other thread, the registration request has been successfully // added to the event loop's task queue for later execution. // i.e. It's safe to attempt bind() or connect() now: // because bind() or connect() will be executed *after* the scheduled registration task is executed // because register(), bind(), and connect() are all bound to the same thread. return regFuture; }

才进入主题init(channel)方法,因为抽象方法,程序会进入到ServerBootstrap类中重写的方法

    @Override
    void init(Channel channel) throws Exception {
        final Map<ChannelOption<?>, Object> options = options0();  
        synchronized (options) {
            channel.config().setOptions(options);  //将配置的选项设置到通道,本例中没有设置通道选项
        }

        final Map<AttributeKey<?>, Object> attrs = attrs0();
        synchronized (attrs) {    //将属性设置到通道
            for (Entry<AttributeKey<?>, Object> e: attrs.entrySet()) {
                @SuppressWarnings("unchecked")
                AttributeKey<Object> key = (AttributeKey<Object>) e.getKey();
                channel.attr(key).set(e.getValue());
            }
        }

        ChannelPipeline p = channel.pipeline();  //获取pipline

        final EventLoopGroup currentChildGroup = childGroup;
        final ChannelHandler currentChildHandler = childHandler;
        final Entry<ChannelOption<?>, Object>[] currentChildOptions;
        final Entry<AttributeKey<?>, Object>[] currentChildAttrs;
        synchronized (childOptions) {
            currentChildOptions = childOptions.entrySet().toArray(newOptionArray(childOptions.size()));
        }
        synchronized (childAttrs) {
            currentChildAttrs = childAttrs.entrySet().toArray(newAttrArray(childAttrs.size()));
        }

        p.addLast(new ChannelInitializer<Channel>() {   //在pipline中加入一个ChannelInitializer处理器。
            @Override
            public void initChannel(Channel ch) throws Exception {
                final ChannelPipeline pipeline = ch.pipeline();
                ChannelHandler handler = config.handler();
                if (handler != null) {
                    pipeline.addLast(handler);
                }

                // We add this handler via the EventLoop as the user may have used a ChannelInitializer as handler.
                // In this case the initChannel(...) method will only be called after this method returns. Because
                // of this we need to ensure we add our handler in a delayed fashion so all the users handler are
                // placed in front of the ServerBootstrapAcceptor.
                ch.eventLoop().execute(new Runnable() {
                    @Override
                    public void run() {
                        pipeline.addLast(new ServerBootstrapAcceptor(
                                currentChildGroup, currentChildHandler, currentChildOptions, currentChildAttrs));
                    }
                });
            }
        });
    }

要理解上面代码的意图,需要后面channelpipline的知识,这里先简单介绍一下。简单来说一个channel就管理一个channelpipline,两者相互关联,都保存着对方的引用。

要解释channelpipline就要提到channelhandler,channelhandler就是真正处理socket事件的处理器,而channelpipline中保存着一个channelhandler的链表(实际上是channelhandlercontext链表,这里简单理解,后续详细说明),这里的p.addLast(new ChannelInitializer<Channel>()方法就是相当于在channelhandler链表中中加入了一个节点,用于处理下一节要说的注册的。这里的ChannelInitializer实际上就是一个入站处理器,这里重写的方法还会再下一节再次说明。我还会再回来的!

至此通道的初始化完成,主要初始化通道的一些基本信息,未后续的处理做好准备。

 




posted @ 2020-03-22 11:48  OptimisticCoder  阅读(341)  评论(0编辑  收藏  举报