cocos2dx 特效收集
01 //3D晃动的特效
02 //CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);
03 //pSprite->runAction(shaky3D);
04
05 //3D瓷砖晃动特效
06 //CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);
07 //pSprite->runAction(shakyTiles3D);
08
09 //波动特效
10 //CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);
11 //pSprite->runAction(waves);
12
13 //3D波动特效
14 //CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);
15 //pSprite->runAction(waves3D);
16
17 //3D瓷砖波动特效
18 //CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);
19 //pSprite->runAction(wavesTiles3D);
20
21 //X轴 3D反转特效
22 //CCActionInterval* filpX = CCFlipX3D::create(5);
23 //pSprite->runAction(filpX);
24
25 //Y轴3D反转特效
26 //CCActionInterval* filpY = CCFlipY3D::create(5);
27 //pSprite->runAction(filpY);
28
29 //凸透镜特效
30 //CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);
31 //pSprite->runAction(lens);
32
33 //水波纹特效
34 //CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);
35 //pSprite->runAction(ripple);
36
37 //液体特效
38 //CCActionInterval* liquid = CCLiquid::create(6, CCSize(10, 10), 4, 20);
39 //pSprite->runAction(liquid);
40
41 //扭曲旋转特效
42 //CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);
43 //pSprite->runAction(twirl);
44
45 //破碎的3D瓷砖特效
46 //CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);
47 //pSprite->runAction(shatteredTiles);
48
49 //瓷砖洗牌特效
50 //CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);
51 //pSprite->runAction(shuffle);
52
53 //部落格效果,从左下角到右上角
54 //CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));
55 //pSprite->runAction(fadeOutTRTiles);
56
57 //部落格效果,从右上角到左下角
58 //CCActionInterval* fadeOutBLTiles = CCFadeOutBLTiles::create(5, CCSize(50, 50));
59 //pSprite->runAction(fadeOutBLTiles);
60
61 //折叠效果 从下到上
62 //CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));
63 //pSprite->runAction(fadeOutUpTiles);
64
65 //折叠效果,从上到下
66 //CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));
67 //pSprite->runAction(fadeOutDownTiles);
68
69 //方块消失特效
70 //CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));
71 //pSprite->runAction(turnOffFiels);
72
73 //跳动的方块特效
74 //CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);
75 //pSprite->runAction(jumpTiles);
76
77 //分多行消失特效
78 //CCActionInterval* splitCols = CCSplitCols::create(5, 50);
79 //pSprite->runAction(splitCols);
80
81 //分多列消失特效
82 //CCActionInterval* splitRows = CCSplitRows::create(5, 50);
83 //pSprite->runAction(splitRows);
84
85 //3D翻页特效
86 //CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));
87 //pSprite->runAction(pageTurn3D);
posted on 2014-05-30 15:44 amamatthew 阅读(90) 评论(0) 收藏 举报
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