cocos2dx 特效收集

01            //3D晃动的特效  
02            //CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false);  
03            //pSprite->runAction(shaky3D);  
04    
05            //3D瓷砖晃动特效  
06            //CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false);  
07            //pSprite->runAction(shakyTiles3D);  
08    
09            //波动特效  
10            //CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true);  
11            //pSprite->runAction(waves);  
12    
13            //3D波动特效  
14            //CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20);  
15            //pSprite->runAction(waves3D);  
16    
17            //3D瓷砖波动特效  
18            //CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20);  
19            //pSprite->runAction(wavesTiles3D);  
20    
21            //X轴 3D反转特效  
22            //CCActionInterval* filpX = CCFlipX3D::create(5);  
23            //pSprite->runAction(filpX);  
24    
25            //Y轴3D反转特效  
26            //CCActionInterval* filpY = CCFlipY3D::create(5);  
27            //pSprite->runAction(filpY);  
28    
29            //凸透镜特效  
30            //CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240);  
31            //pSprite->runAction(lens);  
32    
33            //水波纹特效  
34            //CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160);  
35            //pSprite->runAction(ripple);  
36    
37            //液体特效  
38            //CCActionInterval* liquid = CCLiquid::create(6, CCSize(10, 10), 4, 20);  
39            //pSprite->runAction(liquid);  
40    
41            //扭曲旋转特效  
42            //CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5);  
43            //pSprite->runAction(twirl);  
44    
45            //破碎的3D瓷砖特效  
46            //CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true);  
47            //pSprite->runAction(shatteredTiles);  
48    
49            //瓷砖洗牌特效  
50            //CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50);  
51            //pSprite->runAction(shuffle);  
52    
53            //部落格效果,从左下角到右上角  
54            //CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50));  
55            //pSprite->runAction(fadeOutTRTiles);  
56    
57            //部落格效果,从右上角到左下角  
58            //CCActionInterval* fadeOutBLTiles  = CCFadeOutBLTiles::create(5, CCSize(50, 50));  
59            //pSprite->runAction(fadeOutBLTiles);  
60    
61            //折叠效果 从下到上  
62            //CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10));  
63            //pSprite->runAction(fadeOutUpTiles);  
64    
65            //折叠效果,从上到下  
66            //CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50));  
67            //pSprite->runAction(fadeOutDownTiles);  
68    
69            //方块消失特效  
70            //CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50));  
71            //pSprite->runAction(turnOffFiels);  
72    
73            //跳动的方块特效  
74            //CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20);  
75            //pSprite->runAction(jumpTiles);  
76    
77            //分多行消失特效  
78            //CCActionInterval* splitCols = CCSplitCols::create(5, 50);  
79            //pSprite->runAction(splitCols);  
80    
81            //分多列消失特效  
82            //CCActionInterval* splitRows = CCSplitRows::create(5, 50);  
83            //pSprite->runAction(splitRows);  
84    
85            //3D翻页特效  
86            //CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20));  
87            //pSprite->runAction(pageTurn3D);

posted on 2014-05-30 15:44  amamatthew  阅读(90)  评论(0)    收藏  举报