调用类的方法

using UnityEngine;
using System.Collections;
using System;
using SimpleJson;

public class FriendRecommendSingleView : MonoBehaviour
{

    /// <summary>
    /// 玩家名称
    /// </summary>
    public UILabel _name_label;

    /// <summary>
    /// 上次登录时间
    /// </summary>
    public UILabel _login_time_label;

    /// <summary>
    /// 玩家等级
    /// </summary>
    public UILabel _lv_label;

    /// <summary>
    /// Vip等级
    /// </summary>
    public UILabel _vip_lv_label;

    /// <summary>
    /// 添加按钮
    /// </summary>
    public GameObject _add_btn;

    /// <summary>
    /// 添加按钮上显示内容
    /// </summary>
    public UILabel _add_btn_label;

    #endregion
    /// <summary>
    /// 玩家数据
    /// </summary>
    private FriendItem _role_data;

    //好友推荐职业头像
    public DisplayProfessionHead _friend_recommend_profession_head;
   
    /// <summary>
    /// 玩家数据
    /// </summary>
    public FriendItem RoleData
    {
        get { return _role_data; }
        set { _role_data = value; }
    }

    /// <summary>
    /// 刷新推荐好友界面
    /// </summary>
    /// <param name="data"></param>
    public void RefreshRecommendSingleView(FriendItem data)
    {
        if (data == null)
        {
            Debug.Log("传入的好友数据为空");
            return;
        }
        
        this.RoleData = data;
        SetName(data.Name);
        SetLoginTime(data.LoginTime);
        SetLv(data.Level);
        SetVipLv(data.VipLevel);
        SetBtnCanAdd();
    }

    #region UI设置函数
    
    ///好友要求头像显示
    public void SetRecommendProfessionHead(FriendItem data)
    {
        this._friend_recommend_profession_head.RefreshProfessionHead(data.Career);
    }
  

 

posted on 2015-08-14 20:54  public_void_digua  阅读(745)  评论(0)    收藏  举报

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