#include <iostream>
using namespace std;
enum Direction {
North,
East,
South,
West,
};
class MapSite {
public:
virtual void Enter() = 0;
};
class Room : public MapSite {
public:
Room(int roomNo):_roomNumber(roomNo) {};
MapSite *GetSide(Direction) const;
virtual void SetSide(Direction direction, MapSite *) {
cout << "Set the "
<< _roomNumber
<< " room "
<< direction
<< " side."
<< endl;
};
int GetRoomNo() {
return _roomNumber;
};
virtual void Enter() {
cout << "Enter the Room." << endl;
};
private:
MapSite *_sides[4];
int _roomNumber;
};
class BombRoom : public Room {
public:
BombRoom(int num):Room(num)
{
_roomNum = num;
};
virtual void SetSide(Direction direction, MapSite *) {
cout << "Set the "
<< _roomNum
<< " bomb room "
<< direction
<< " side."
<< endl;
};
private:
int _roomNum;
};
class Wall : public MapSite {
public:
Wall() {};
virtual void Enter() {
cout << "Enter the wall." << endl;
};
};
class Door : public MapSite {
public:
Door(Room* = 0, Room* = 0) {};
virtual void Enter()
{
cout << "Enter the door." << endl;
};
Room *OtherSideFrom(Room*) {};
private:
Room *_room1;
Room *_room2;
bool _isOpen;
};
class Maze {
public:
Maze() {};
void AddRoom(Room* room) {
cout << "Add the room" << room->GetRoomNo() << "." << endl;
};
Room* RoomNo(int) const{};
};
class MazeFactory {
public:
MazeFactory() {};
virtual Maze* MakeMaze() const {
return new Maze;
};
virtual Wall* MakeWall() const {
return new Wall;
};
virtual Room* MakeRoom(int n) const {
return new Room(n);
};
virtual Door* MakeDoor(Room* r1, Room* r2) const {
return new Door(r1, r2);
};
};
class BombMazeFactory : public MazeFactory {
public:
virtual Room* MakeRoom(int n) const {
return new BombRoom(n);
};
};
class MazeGame {
public:
Maze* CreateMaze(MazeFactory &factory) {
Maze* aMaze = factory.MakeMaze();
Room* r1 = factory.MakeRoom(1);
Room* r2 = factory.MakeRoom(2);
Door* theDoor = factory.MakeDoor(r1, r2);
aMaze->AddRoom(r1);
aMaze->AddRoom(r2);
r1->SetSide(North, factory.MakeWall());
r1->SetSide(East, theDoor);
r1->SetSide(South, factory.MakeWall());
r1->SetSide(West, factory.MakeWall());
r2->SetSide(North, factory.MakeWall());
r2->SetSide(East, factory.MakeWall());
r2->SetSide(South, factory.MakeWall());
r2->SetSide(West, theDoor);
return aMaze;
};
};
int main() {
MazeGame mygame;
// MazeFactory factory;
BombMazeFactory factory;
mygame.CreateMaze(factory);
system("pause");
return 0;
}