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摘要:http://techpubs.sgi.com/library/tpl/cgi-bin/getdoc.cgi?coll=0650&db=bks&srch=&fname=/SGI_Developer/Perf_PG/sgi_html/ch15.htmlA brief introduction of cliptexture technique invented by SGI, ... 阅读全文

posted @ 2007-06-13 11:24 chenlee 阅读(422) 评论(4) 推荐(0)

摘要:http://www.intel.com/cd/ids/developer/asmo-na/eng/316439.htm 阅读全文

posted @ 2007-05-16 07:59 chenlee 阅读(222) 评论(0) 推荐(0)

摘要:http://www.gamedev.net/columns/hardcore/silhouettes/default.asp 阅读全文

posted @ 2007-01-09 13:00 chenlee 阅读(208) 评论(0) 推荐(0)

摘要:原始贴(很长,多看几遍)http://www.gamedev.net/community/forums/topic.asp?topic_id=169710由这个帖子引发的一些相关讨论(也很长!)http://www.gamedev.net/community/forums/topic.asp?topic_id=217522http://www.gamedev.net/community/forum... 阅读全文

posted @ 2006-06-14 14:06 chenlee 阅读(284) 评论(0) 推荐(0)

摘要:http://berengui.club.fr/rtrad.html 阅读全文

posted @ 2006-05-09 02:30 chenlee 阅读(696) 评论(2) 推荐(0)

摘要:http://www.3dcenter.org/artikel/multisampling_anti-aliasing/index_e.php 阅读全文

posted @ 2006-04-30 12:25 chenlee 阅读(868) 评论(0) 推荐(0)

摘要:Guys, As this issue comes up fairly often I'll try to summarize depth textures support for both ATI and nVidia chipsets. If I get any of nVidia's depth implementation wrong then please let me know :) ... 阅读全文

posted @ 2006-04-21 02:05 chenlee 阅读(1178) 评论(0) 推荐(0)

摘要:http://www.mvps.org/directx/articles/linear_z/linearz.htmUsing W-buffer 阅读全文

posted @ 2006-04-21 01:55 chenlee 阅读(301) 评论(0) 推荐(0)