. A Beginners Hello World //初学者
public class HelloWorld
{
public static void Main()
{
System.Console.WriteLine("HELLO WORLD");
}
}
. Slightly improved version //略有提高
using System; //(就这?会用命名空间?)
public class HelloWorld
{
public static void Main()
{
Console.WriteLine("HELLO WORLD");
}
}
. Command Line Arguments //命令行参数
using System;
public class HelloWorld
{
public static void Main(string[] args) //会传参数了
{
Console.WriteLine(args[0]);
}
}
. From Constructor //构造函数
using System;
public class HelloWorld
{
public HelloWorld()
{
Console.WriteLine("HELLO WORLD");
}
public static void Main()
{
HelloWorld hw = new HelloWorld(); //会用类了?构造?
}
}
. More OO
using System;
public class HelloWorld
{
public void helloWorld()
{
Console.WriteLine("HELLO WORLD");
}
public static void Main()
{
HelloWorld hw = new HelloWorld();
hw.HelloWorld(); //更进一步的面向对象?会用方法了?
}
}
. From another class //调用另一个类
using System;
public class HelloWorld
{
public static void Main()
{
HelloWorldHelperClass hwh = new HelloWorldHelperClass(); //类里调用其它类?
hwh.writeHelloWorld();
}
}
public class HelloWorldHelperClass
{
public void writeHelloWorld()
{
Console.WriteLine("Hello World");
}
}
. Inheritance //继承
abstract class HelloWorldBase //抽象类
{
public abstract void writeHelloWorld();
}
class HelloWorld : HelloWorldBase //继承----不得不严肃起来了,能抽象的已经可以做系统架构设计了!
{
public override void writeHelloWorld()
{
Console.WriteLine("Hello World");
Console.ReadLine();
}
}
class HelloWorldImp
{
static void Main()
{
HelloWorldBase hwb = new HelloWorld();
hwb.writeHelloWorld();
}
}
. Static Constructor //静态构造函数
using System;
public class HelloWorld
{
private static string strHelloWorld;
static HelloWorld() //静态构造
{
strHelloWorld = "Hello World";
}
void writeHelloWorld()
{
Console.WriteLine(strHelloWorld); }
public static void Main()
{
HelloWorld hw = new HelloWorld(); //需要吗?
hw.writeHelloWorld(); //平常我会觉得很可笑----居然写得这么啰嗦
}
}
. Exception Handling //异常处理
using System;
public class HelloWorld
{
public static void Main(string[] args)
{
try
{
Console.WriteLine(args[0]);
}
catch(IndexOutOfRangeException e) //会用异常处理了,但如何更好回收资源呢?异常接下来应该是资源回收啊?我以前也犯这种毛病,GC应该怎么更好使用,我到现在还不是很纯熟
{
Console.WriteLine(e.ToString());
}
}
. Creating a DLL and using it in an application //做组件吗?
using System;
namespace HelloLibrary
{
public class HelloMessage
{
public string Message
{
get
{
return "Hello, World!!!";
}
}
}
}
//-------------------------
using System;
using HelloLibrary;
namespace HelloApplication
{
class HelloApp
{
public static void Main(string[] args)
{
HelloMessage m = new HelloMessage();
}
}
}
. Using Property //实用属性
using System;
public class HelloWorld
{
public string strHelloWorld
{
get //会用属性了
{
return "Hello World";
}
}
public static void Main()
{
HelloWorld hw = new HelloWorld();
Console.WriteLine(hw.strHelloWorld);
}
}
. Using Delegates //委托!
using System;
class HelloWorld
{
delegate void SimpleDelegate();//定义委托
static void writeHelloWorld()
{
Console.WriteLine("HelloWorld");
}
static void Main()
{
SimpleDelegate d = new SimpleDelegate(writeHelloWorld); //委托?!?!
d(); //语法的确这么写,但含义无法理解;因为实在体会不出好处来
}
}
. Using Attributes //我不会!补习去!
#define DEBUGGING
using System;
using System.Diagnostics;
public class HelloWorld : Attribute
{
[Conditional("DEBUGGING")]
public void writeHelloWorld()
{
Console.WriteLine("Hello World");
Console.ReadLine();
}
public static void Main()
{
HelloWorld hw = new HelloWorld();
hw.writeHelloWorld();
}
}
. Using Interfaces //接口
using System;
interface IHelloWorld
{
void writeHelloWorld();
}
public class HelloWorld : IHelloWorld
{
public void writeHelloWorld()
{
Console.WriteLine("Hello World");
}
public static void Main()
{
HelloWorld hw = new HelloWorld();
hw.writeHelloWorld();
}
}
. Dynamic Hello World //Again
using System;
using System.Reflection;
namespace HelloWorldNS
{
public class HelloWorld
{
public string writeHelloWorld()
{
return "HelloWorld";
}
public static void Main(string[] args)
{
Type hw = Type.GetType(args[0]);
// Instantiating a class dynamically
object[] nctorParams = new object[] {};
object nobj = Activator.CreateInstance(hw,
nctorParams);
// Invoking a method
object[] nmthdParams = new object[] {};
string strHelloWorld = (string) hw.InvokeMember(
"writeHelloWorld", BindingFlags.Default |
BindingFlags.InvokeMethod, null,
nobj, nmthdParams);
Console.WriteLine(strHelloWorld);
}
}
. Unsafe Hello World //Unsafe
using System;
public class HelloWorld
{
unsafe public void writeHelloWorld(char[] chrArray)
{
fixed (char* parr = chrArray)
{
char* pch = parr;
for (int i = 0; i < chrArray.Length; i++)
Console.Write(*(pch + i));
}
}
public static void Main()
{
HelloWorld hw = new HelloWorld();
char[] chrHelloWorld = new char[] { 'H', 'e', 'l', 'l', 'o', ' ', 'W', 'o', 'r', 'l', 'd' };
hw.writeHelloWorld(chrHelloWorld);
}
. Using InteropServices
using System;
using System.Runtime.InteropServices;
class Class1
{ //COM , API接口 我以前就这么低俗地理解. 其实工具会帮你生成
[DllImport("kernel32")]
private static extern int Beep(int dwFreq, int dwDuration);
static void Main(string[] args)
{
Console.WriteLine("Hello World");
Beep(1000, 2000);
}}