#include <iostream>
using namespace std;
class Handler
{
private:
int mMsg;
Handler *mNextHandler;
public:
Handler(int msg) :mMsg(msg), mNextHandler(NULL) {}
~Handler() {}
public:
virtual void handleMessage(int message) = 0;
int getMessage()
{
return mMsg;
}
Handler *getNextHandler()
{
return mNextHandler;
}
void setNextHandler(Handler *handler)
{
mNextHandler = handler;
}
};
class MouseHandler : public Handler
{
public:
MouseHandler(int msg) :Handler(msg) {}
~MouseHandler() {}
public:
virtual void handleMessage(int message)
{
cout << "MouseHandler handled the message : " << message << endl;
}
};
class CatHandler : public Handler
{
public:
CatHandler(int msg) :Handler(msg) {}
~CatHandler() {}
public:
virtual void handleMessage(int message)
{
cout << "CatHandler handled the message : " << message << endl;
}
};
class DogHandler : public Handler
{
public:
DogHandler(int msg) :Handler(msg) {}
~DogHandler() {}
public:
virtual void handleMessage(int message)
{
cout << "DogHandler handled the message : " << message << endl;
}
};
void looper(int message, Handler *handler)
{
Handler *temp = handler;
while (true)
{
if (temp->getMessage() == message)
{
temp->handleMessage(message);
break;
}
else if (temp->getMessage() == 0)
{
temp->handleMessage(message);
break;
}
else
{
if (temp->getNextHandler() != NULL)
{
temp = temp->getNextHandler();
}
else
{
cout << "no handler!" << endl;
break;
}
}
}
}
int main(int argc, char const *argv[])
{
Handler *mouseHandler = new MouseHandler(1);
Handler *catHandler = new CatHandler(2);
Handler *dogHandler = new DogHandler(0);
mouseHandler->setNextHandler(catHandler);
catHandler->setNextHandler(dogHandler);
looper(2, mouseHandler);
looper(-1, mouseHandler);
delete dogHandler;
dogHandler = NULL;
delete catHandler;
catHandler = NULL;
delete mouseHandler;
mouseHandler = NULL;
return 0;
}