using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DialogDrag : MonoBehaviour,IDragHandler,IPointerDownHandler
{
private RectTransform parentRTF;
private Vector3 offset;
public void OnPointerDown(PointerEventData eventData)
{
//记录从按下点到中心点偏移量(坐标)
//屏幕坐标-->世界坐标
RectTransformUtility.ScreenPointToWorldPointInRectangle(parentRTF, eventData.position, eventData.pressEventCamera, out Vector3 worldPoint);
offset = this.transform.position - worldPoint;
}
public void OnDrag(PointerEventData eventData)
{
Vector3 worldPoint;
//屏幕坐标-->世界坐标
RectTransformUtility.ScreenPointToWorldPointInRectangle(parentRTF, eventData.position, eventData.pressEventCamera, out worldPoint);
//根据偏移量移动当前UI
this.transform.position = worldPoint + offset;
}
void Start()
{
parentRTF = this.transform.parent as RectTransform;
}
}