摘要: // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Brush WhiteColor" { Properties { _MainTex ("Base (RGB), Alpha (A)", 2D) = "black" {} } ... 阅读全文
posted @ 2018-02-25 20:53 北纬23°35′的天空 阅读(120) 评论(0) 推荐(0)