<script src="extras/jquery.min.1.7.js"></script>
<div class="game" id="game" style="position: absolute;top: 0;left: 0">
<div>dsafsdf</div>
</div>
<script>
isTouch = 'ontouchstart' in window
var mouseEvents = (isTouch) ?
{
down: 'touchstart',
move: 'touchmove',
up: 'touchend',
over: 'touchstart',
out: 'touchend'
}
:
{
down: 'mousedown',
move: 'mousemove',
up: 'mouseup',
over: 'mouseover',
out: 'mouseout'
}
var eventHandlers={
touchStart:function(){
}
}
var down=null
document.getElementById("game").addEventListener(mouseEvents.down,function(e, opts, corner){
down=this
console.log(this)
},false)
document.addEventListener(mouseEvents.move,function(e, opts, corner){
if(down){
e=e.changedTouches? e.changedTouches[0]:e
$(down).css({"left":e.pageX,"top": e.pageY})
console.log(e)
}
},false)
document.addEventListener(mouseEvents.up,function(e, opts, corner){
down=null
},false)
document.addEventListener(mouseEvents.over,function(e, opts, corner){
},false)
// $(this).bind(mouseEvents.down, data.eventHandlers.touchStart).
// bind('end', turnMethods._eventEnd).
// bind('pressed', turnMethods._eventPressed).
// bind('released', turnMethods._eventReleased).
// bind('flip', turnMethods._flip);
//
// $(this).parent().bind('start', data.eventHandlers.start);
//
// $(document).bind(mouseEvents.move, data.eventHandlers.touchMove).
// bind(mouseEvents.up, data.eventHandlers.touchEnd);
</script>