UGUI_EventTrigger
public class L16 : MonoBehaviour
{
public EventTrigger EventTrigger;
// Start is called before the first frame update
void Start()
{
//使用事件触发器
//1.拖脚本
//2.代码添加
//添加一个希望监听的事件对象
EventTrigger.Entry entry = new EventTrigger.Entry();
//申明事件类型
entry.eventID = EventTriggerType.PointerEnter;
//触发时的回调函数
entry.callback.AddListener((data) => { print("123"); });
EventTrigger.triggers.Add(entry);
}
}

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