UGUI_EventTrigger

public class L16 : MonoBehaviour
{
    public EventTrigger EventTrigger;
    // Start is called before the first frame update
    void Start()
    {
        //使用事件触发器
        //1.拖脚本

        //2.代码添加
        //添加一个希望监听的事件对象
        EventTrigger.Entry entry = new EventTrigger.Entry();
        //申明事件类型
        entry.eventID = EventTriggerType.PointerEnter;
        //触发时的回调函数
        entry.callback.AddListener((data) => { print("123"); });
        EventTrigger.triggers.Add(entry);
    }
}
posted @ 2025-04-05 17:55  cannedmint  阅读(6)  评论(0)    收藏  举报