UGUI_RectTransform

public class L5 : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        //RectTransform继承Transform
        //Anchors 相对父矩形的锚点
        //Blueprint Mode 启用后,旋转和缩放不会影响矩形只会影响显示内容
        //Raw Edit Mode 启用后,改变轴心和锚点值不会改变矩形的PosX和PosY
                //得到RectTransform
        //(transform as RectTransform)
    }
}

posted @ 2025-04-04 16:37  cannedmint  阅读(15)  评论(0)    收藏  举报