UGUI_RectTransform
public class L5 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
//RectTransform继承Transform
//Anchors 相对父矩形的锚点
//Blueprint Mode 启用后,旋转和缩放不会影响矩形只会影响显示内容
//Raw Edit Mode 启用后,改变轴心和锚点值不会改变矩形的PosX和PosY
//得到RectTransform
//(transform as RectTransform)
}
}

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