UGUI_GraphicRaycaster
public class L3 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
//Blocking Objects 射线被哪些类型的碰撞器阻挡(覆盖模式下无效)
//Blocking Mask 射线被哪些层级的碰撞器阻挡(覆盖模式下无效)
}
}
public class L3 : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
//Blocking Objects 射线被哪些类型的碰撞器阻挡(覆盖模式下无效)
//Blocking Mask 射线被哪些层级的碰撞器阻挡(覆盖模式下无效)
}
}