里氏替换原则
基本概念
任何父类出现的地方,子类都可以替代
语法表现:父类容器装子类对象,因为子类对象包含了父类所有的内容
方便进行对象存储和管理
class GameObject
{
}
class Player : GameObject
{
public void PlayerAtk()
{
Console.WriteLine("玩家攻击")
}
}
class Monster : GameObject
{
public void MonsterAtk()
{
Console.WriteLine("怪物攻击")
}
}
class Boss : GameObject
{
public void BossAtk()
{
Console.WriteLine("首领攻击")
}
}
//里氏替换原则,用父类容器装载子类对象
GameObject player = new Player();
GameObject monster = new Monster();
GameObject boss = new Boss();
GameObject [] objects = new GameObject[]{new Player(),new Monster(),new Boss()};
if(player is Player)
{
//(player as Player).PlayerAtk();
Player p = player as Player;
p.PlayerAtk();
}
for (int i =0 ;i < objects.Length;i++)
{
if(objects[i] is Player)
{
(objects[i] as Player).PlayerAtk();
}
}
is :判断一个对象是否为指定类对象
返回值:bool 是就为真,不是就为假
as :将一个对象转换为指定类对象
成功则返回指定类对象,失败返回 null

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