玩家结构体和枚举

玩家结构体包含了玩家类型,玩家位置,玩家初始化构造函数还有画自己的函数方法
玩家结构体
enum E_PlayerType//玩家类型的枚举
{
Player,
Robot,
}
struct Player
{
public E_PlayerType type;
//用地图上的索引代替坐标
public mapIndex;
public Player(int index,E_PlayerType type)
{
mapIndex=index;
this.type=type;
}
//用Map结构体申明一个mapInfo作为参数传入Draw
public void Draw (Map mapInfo)
{
//用Grid结构体申明一个变量grid,再从mapInfo中获取索引信息
Grid grid=mapInfo.grids[mapIndex];
Console.SetCursorPosition(grid.pos.x,grid.pos.y);
switch (E_PlayerType)
{
case E_PlayerType.Player:
Console.Foregroundcolor=ConsoleColor.Cyan;
Console.Write("★");
break;
case E_PlayerType.Robot:
Console.Foregroundcolor=ConsoleColor.Megenta;
Console.Write("▲");
break;
}
}
}
玩家初始化
Player player = new Player(0,E_PlayerType.Player);
Player robot = new Player(0,E_PlayerType.Robot);
DrawPlayer(player,robot,map);
玩家初始化
static void DrawPlayer(Player player,Player robot,Map map)
{
if(player.mapIndex==robot.mapIndex)
{
Grid grid = map.grids[player.mapIndex];
Console.SetCursorPosition(grid.pos.x,grid.pos_y);
Console.Foregroundcolor = ConsoleColor.DrakGreen;
Console.Write("⚪");
}
else
{
player.Draw(map);
robot.Draw(map);
}
}

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