实验二:现代C++编程初体验
T.h
#pragma once #include <string> // 类T: 声明 class T { // 对象属性、方法 public: T(int x = 0, int y = 0); // 普通构造函数 T(const T& t); // 复制构造函数 T(T&& t); // 移动构造函数 ~T(); // 析构函数 void adjust(int ratio); // 按系数成倍调整数据 void display() const; // 以(m1, m2)形式显示T类对象信息 private: int m1, m2; // 类属性、方法 public: static int get_cnt(); // 显示当前T类对象总数 public: static const std::string doc; // 类T的描述信息 static const int max_cnt; // 类T对象上限 private: static int cnt; // 当前T类对象数目 // 类T友元函数声明 friend void func(); }; // 普通函数声明 void func();
T.cpp
#include "T.h" #include <iostream> #include <string> // 类T实现 // static成员数据类外初始化 const std::string T::doc{ "a simple class sample" }; const int T::max_cnt = 999; int T::cnt = 0; // 类方法 int T::get_cnt() { return cnt; } // 对象方法 T::T(int x, int y) : m1{ x }, m2{ y } { ++cnt; std::cout << "T constructor called.\n"; } T::T(const T& t) : m1{ t.m1 }, m2{ t.m2 } { ++cnt; std::cout << "T copy constructor called.\n"; } T::T(T&& t) : m1{ t.m1 }, m2{ t.m2 } { ++cnt; std::cout << "T move constructor called.\n"; } T::~T() { --cnt; std::cout << "T destructor called.\n"; } void T::adjust(int ratio) { m1 *= ratio; m2 *= ratio; } void T::display() const { std::cout << "(" << m1 << ", " << m2 << ")"; } // 普通函数实现 void func() { T t5(42); t5.m2 = 2049; std::cout << "t5 = "; t5.display(); std::cout << '\n'; }
task1.cpp
#include "T.h" #include <iostream> void test_T(); int main() { std::cout << "test Class T: \n"; test_T(); std::cout << "\ntest friend func: \n"; func(); } void test_T() { using std::cout; using std::endl; cout << "T info: " << T::doc << endl; cout << "T objects'max count: " << T::max_cnt << endl; cout << "T objects'current count: " << T::get_cnt() << endl << endl; T t1; cout << "t1 = "; t1.display(); cout << endl; T t2(3, 4); cout << "t2 = "; t2.display(); cout << endl; T t3(t2); t3.adjust(2); cout << "t3 = "; t3.display(); cout << endl; T t4(std::move(t2)); cout << "t4 = "; t4.display(); cout << endl; cout << "test: T objects'current count: " << T::get_cnt() << endl; }

问题一:会出错,
原因:类里面的声明只是说func是T的友元函数,但是并没有在命名空间里生成一个可用的符号声明
问题二:1:初始化类时调用,初始化x,y参数,默认为0
2:复制构造函数,将括号里的类复制到目标类中,当括号内是已有对象时调用
3:移动构造函数,将括号内的类资源移动到目标类,一般括号内是临时值时调用
4:析构函数,在类被销毁时触发
问题三:
不能,
static属于一个类,两个cpp文件都包含h头文件,会出现重复定义,但是static对象是不能重复定义的
Complex.h
#pragma once #include<string> class Complex { private: double real, imag; public: static const std::string doc; Complex& operator=(const Complex&) = default; Complex(double a = 0, double b = 0); Complex(const Complex &t); Complex(Complex&& t); ~Complex(); double get_real() const; double get_imag() const; Complex& add(const Complex &t); friend void output(const Complex &t); friend double abs(const Complex &t); friend Complex add(const Complex& a, const Complex& b); friend bool is_equal(const Complex& a, const Complex& b); friend bool is_not_equal(const Complex& a, const Complex& b); }; void output(const Complex &t); double abs(const Complex& t); Complex add(const Complex& a, const Complex& b); bool is_equal(const Complex& a, const Complex& b); bool is_not_equal(const Complex& a, const Complex& b);
Complex.cpp
#include "Complex.h" #include <iostream> #include <cmath> const std::string Complex::doc{ "a simplified complex class" }; Complex::Complex(double a, double b) :real{ a }, imag{ b } {} Complex::Complex(const Complex& t) : real{t.real}, imag{ t.imag } {} Complex::Complex(Complex&& t) : real{ t.real }, imag{ t.imag } {} Complex::~Complex() {} double Complex:: get_imag()const { return imag; } double Complex::get_real()const { return real; } Complex& Complex::add(const Complex& t){ real += t.real; imag += t.imag; return *this; } void output(const Complex &t) { std::cout << t.real ; if (t.imag >= 0) std::cout << '+'; std::cout<< t.imag << 'i'; } double abs(const Complex& t) { double c = t.imag * t.imag + t.real * t.real; return sqrt(c); } Complex add(const Complex& a, const Complex& b) { Complex t3; t3.imag = a.imag + b.imag; t3.real = a.real + b.real; return t3; } bool is_equal(const Complex& a, const Complex& b) { if (a.imag == b.imag && a.real == b.real) return true; return false; } bool is_not_equal(const Complex& a, const Complex& b) { if (a.imag != b.imag || a.real != b.real) return true; return false; }
task2.cpp
#include <iostream> #include <iomanip> #include <complex> #include "Complex.h" void test_Complex(); void test_std_complex(); int main() { std::cout << "*******测试1: 自定义类Complex*******\n"; test_Complex(); std::cout << "\n*******测试2: 标准库模板类complex*******\n"; test_std_complex(); } void test_Complex() { using std::cout; using std::endl; using std::boolalpha; cout << "类成员测试: " << endl; cout << Complex::doc << endl << endl; cout << "Complex对象测试: " << endl; Complex c1; Complex c2(3, -4); Complex c3(c2); Complex c4 = c2; const Complex c5(3.5); cout << "c1 = "; output(c1); cout << endl; cout << "c2 = "; output(c2); cout << endl; cout << "c3 = "; output(c3); cout << endl; cout << "c4 = "; output(c4); cout << endl; cout << "c5.real = " << c5.get_real() << ", c5.imag = " << c5.get_imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1.add(c2); cout << "c1 += c2, c1 = "; output(c1); cout << endl; cout << boolalpha; cout << "c1 == c2 : " << is_equal(c1, c2) << endl; cout << "c1 != c2 : " << is_not_equal(c1, c2) << endl; c4 = add(c2, c3); cout << "c4 = c2 + c3, c4 = "; output(c4); cout << endl; } void test_std_complex() { using std::cout; using std::endl; using std::boolalpha; cout << "std::complex<double>对象测试: " << endl; std::complex<double> c1; std::complex<double> c2(3, -4); std::complex<double> c3(c2); std::complex<double> c4 = c2; const std::complex<double> c5(3.5); cout << "c1 = " << c1 << endl; cout << "c2 = " << c2 << endl; cout << "c3 = " << c3 << endl; cout << "c4 = " << c4 << endl; cout << "c5.real = " << c5.real() << ", c5.imag = " << c5.imag() << endl << endl; cout << "复数运算测试: " << endl; cout << "abs(c2) = " << abs(c2) << endl; c1 += c2; cout << "c1 += c2, c1 = " << c1 << endl; cout << boolalpha; cout << "c1 == c2 : " << (c1 == c2) << endl; cout << "c1 != c2 : " << (c1 != c2) << endl; c4 = c2 + c3; cout << "c4 = c2 + c3, c4 = " << c4 << endl; }

问题一:标准库更简洁,有关联
问题二:是,都使用了private数据
否。
一些私有数据没有对外接口时,使用友元函数
问题三:显示写拷贝构造函数
PlayerControl.h
#pragma once #include <string> enum class ControlType { Play, Pause, Next, Prev, Stop, Unknown }; class PlayerControl { public: PlayerControl(); ControlType parse(const std::string& control_str); // 实现std::string -->ControlType转换 void execute(ControlType cmd) const; // 执行控制操作(以打印输出模拟) static int get_cnt(); private: static int total_cnt; };
PlayerControl.cpp
#include "PlayerControl.h" #include <iostream> #include <algorithm> #include <cctype> int PlayerControl::total_cnt = 0; PlayerControl::PlayerControl() {} // 待补足 // 1. 将输入字符串转为小写,实现大小写不敏感 // 2. 匹配"play"/"pause"/"next"/"prev"/"stop"并返回对应枚举 // 3. 未匹配的字符串返回ControlType::Unknown // 4. 每次成功调用parse时递增total_cnt ControlType PlayerControl::parse(const std::string& control_str) { std::string str = control_str; std::transform(str.begin(), str.end(), str.begin(), ::tolower); PlayerControl::total_cnt++; if (str == "play") return ControlType::Play; else if (str == "pause") return ControlType::Pause; else if (str == "next") return ControlType::Next; else if (str == "prev") return ControlType::Prev; else if (str == "stop") return ControlType::Stop; else return ControlType::Unknown; } void PlayerControl::execute(ControlType cmd) const { switch (cmd) { case ControlType::Play: std::cout << "[play] Playing music...\n"; break; case ControlType::Pause: std::cout << "[Pause] Music paused\n"; break; case ControlType::Next: std::cout << "[Next] Skipping to next track\n"; break; case ControlType::Prev: std::cout << "[Prev] Back to previous track\n"; break; case ControlType::Stop: std::cout << "[Stop] Music stopped\n"; break; default: std::cout << "[Error] unknown control\n"; break; } } int PlayerControl::get_cnt() { return total_cnt; }
task3.cpp
#include "PlayerControl.h" #include <iostream> void test() { PlayerControl controller; std::string control_str; std::cout << "Enter Control: (play/pause/next/prev/stop/quit):\n"; while (std::cin >> control_str) { if (control_str == "quit") break; ControlType cmd = controller.parse(control_str); controller.execute(cmd); std::cout << "Current Player control: " << PlayerControl::get_cnt() << "\n\n"; } } int main() { test(); }

思考题:将所有文件已UTF-8带签名保存,
在main后面加上SetConsoleOutputCP(CP_UTF8);
cout<<u8"emoji";可输出emoji
或者UTF-8无签名保存
在main后面加上SetConsoleOutputCP(CP_UTF8);
cout<<"emoji";
Fraction.h
#pragma once #include <string> class Fraction { public: Fraction(int a = 0, int b = 1); Fraction(const Fraction& ); int get_up() const; int get_down() const; Fraction negative()const; static const std::string doc; void simplify(); int gcd(int a, int b); private: int up, down; static int gcd2(int a, int b); }; void output(const Fraction&); Fraction add(const Fraction&, const Fraction&); Fraction sub(const Fraction&, const Fraction&); Fraction mul(const Fraction&, const Fraction&); Fraction div(const Fraction&, const Fraction&);
Fraction.cpp
#include "Fraction.h" #include <iostream> #include <string> const std::string Fraction::doc = "Fraction类 v 0.01版. 目前仅支持分数对象的构造、输出、加 / 减 / 乘 / 除运算."; int Fraction::gcd2(int a, int b) { while (b != 0) { int t = b; b = a % b; a = t; } return a; } Fraction::Fraction(int a, int b) : up { a }, down{b}{ } Fraction::Fraction(const Fraction& other) :up{ other.up }, down{ other.down } { } int Fraction::get_up()const { int g = gcd2(abs(up), abs(down)); return up/g; } int Fraction::get_down()const { int g = gcd2(abs(up), abs(down)); return down/g; } Fraction Fraction::negative() const { return Fraction(-up, down); } void output(const Fraction& f) { Fraction temp = f; temp.simplify(); if (temp.get_up() == 0 && temp.get_down() != 0) std::cout << 0; else if (temp.get_down() == 1) std::cout << temp.get_up(); else if (temp.get_down() != 0 && temp.get_up() != 0) std::cout << temp.get_up() << "/" << temp.get_down(); else std::cout << "分母不能为0"; } Fraction add(const Fraction& a, const Fraction& b) { int u = a.get_up() * b.get_down() + b.get_up() * a.get_down(); int d = a.get_down() * b.get_down(); return Fraction(u, d); } Fraction sub(const Fraction& a, const Fraction& b) { int u = a.get_up() * b.get_down() - b.get_up() * a.get_down(); int d = a.get_down() * b.get_down(); return Fraction(u, d); } Fraction mul(const Fraction& a, const Fraction& b) { return Fraction(a.get_up() * b.get_up(), a.get_down() * b.get_down()); } Fraction div(const Fraction& a, const Fraction& b) { if (b.get_up() == 0) return Fraction(a.get_up() * b.get_down(), 0); return Fraction(a.get_up() * b.get_down(), a.get_down() * b.get_up()); } void Fraction::simplify() { int g = gcd(abs(up), abs(down)); up /= g; down /= g; if (down < 0){ up = -up; down = -down; } } int Fraction::gcd(int a, int b) { while (b != 0) { int t = a % b; a = b; b = t; } return a; }
task4.cpp
#include "Fraction.h" #include <iostream> void test1(); void test2(); int main() { std::cout << "测试1: Fraction类基础功能测试\n"; test1(); std::cout << "\n测试2: 分母为0测试: \n"; test2(); } void test1() { using std::cout; using std::endl; cout << "Fraction类测试: " << endl; cout << Fraction::doc << endl << endl; Fraction f1(5); Fraction f2(3, -4), f3(-18, 12); Fraction f4(f3); cout << "f1 = "; output(f1); cout << endl; cout << "f2 = "; output(f2); cout << endl; cout << "f3 = "; output(f3); cout << endl; cout << "f4 = "; output(f4); cout << endl; const Fraction f5(f4.negative()); cout << "f5 = "; output(f5); cout << endl; cout << "f5.get_up() = " << f5.get_up() << ", f5.get_down() = " << f5.get_down() << endl; cout << "f1 + f2 = "; output(add(f1, f2)); cout << endl; cout << "f1 - f2 = "; output(sub(f1, f2)); cout << endl; cout << "f1 * f2 = "; output(mul(f1, f2)); cout << endl; cout << "f1 / f2 = "; output(div(f1, f2)); cout << endl; cout << "f4 + f5 = "; output(add(f4, f5)); cout << endl; } void test2() { using std::cout; using std::endl; Fraction f6(42, 55), f7(0, 3); cout << "f6 = "; output(f6); cout << endl; cout << "f7 = "; output(f7); cout << endl; cout << "f6 / f7 = "; output(div(f6, f7)); cout << endl; }

问题:自由函数/命名空间
友元函数权限过高不安全,静态成员函数只能通过传递参数或者使用静态数据,使用麻烦

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