1.动画一
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
<style type="text/css">
canvas {
border: 1px solid #f00;
}
</style>
<script type="text/javascript">
window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
function animate(lastTime, myRectangle) {
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
// 更新图像
var date = new Date();
var time = date.getTime();
var timeDiff = time - lastTime;
var linearSpeed = 100; // 像素 / 秒
var linearDistEachFrame = linearSpeed * timeDiff / 1000;
var currentX = myRectangle.x;
if (currentX < canvas.width - myRectangle.width -
myRectangle.borderWidth / 2) {
var newX = currentX + linearDistEachFrame;
myRectangle.x = newX;
}
lastTime = time;
// 清屏
context.clearRect(0, 0, canvas.width, canvas.height);
// 绘图
context.beginPath();
context.rect(myRectangle.x, myRectangle.y, myRectangle.width,
myRectangle.height);
context.fillStyle = "#8ED6FF";
context.fill();
context.lineWidth = myRectangle.borderWidth;
context.strokeStyle = "black";
context.stroke();
// 请求绘制下一帧
requestAnimFrame(function () {
animate(lastTime, myRectangle);
});
}
window.onload = function () {
var myRectangle = {
x: 0,
y: 50,
width: 100,
height: 50,
borderWidth: 5
};
var date = new Date();
var time = date.getTime();
animate(time, myRectangle);
};
</script>
</head>
<body>
<canvas id="myCanvas" width="500" height="500" />
</body>
</html>