ASP.NET----项目中图片处理类
#region 图片处理
/// <summary>
/// 生成缩略图
/// </summary>
/// <param name="originalImagePath">源图路径(物理路径)</param>
/// <param name="thumbnailPath">缩略图路径(物理路径)</param>
/// <param name="width">缩略图宽度</param>
/// <param name="height">缩略图高度</param>
/// <param name="mode">
/// 生成缩略图的方式
/// HW : 指定高宽缩放(可能变形)
/// W : 指定宽,高按比例缩放
/// H : 指定高,宽按比例缩放
/// Cut : 指定高宽裁剪(不变形)
/// </param>
public static void MakeThumbPhoto(string originalImagePath, string thumbnailPath, int width, int height, string mode)
{
System.Drawing.Image originalImage = System.Drawing.Image.FromFile(originalImagePath);
int towidth = width;
int toheight = height;
int x = 0;
int y = 0;
int ow = originalImage.Width;
int oh = originalImage.Height;
switch (mode)
{
case "HW":
break;
case "W":
toheight = originalImage.Height * width / originalImage.Width;
break;
case "H":
towidth = originalImage.Width * height / originalImage.Height;
break;
case "Cut":
if ((double)originalImage.Width / (double)originalImage.Height > (double)towidth / (double)toheight)
{
oh = originalImage.Height;
ow = originalImage.Height * towidth / toheight;
y = 0;
x = (originalImage.Width - ow) / 2;
}
else
{
ow = originalImage.Width;
oh = originalImage.Width * height / towidth;
x = 0;
y = (originalImage.Height - oh) / 2;
}
break;
default:
break;
}
//新建一个bmp图片
System.Drawing.Image bitmap = new System.Drawing.Bitmap(towidth, toheight);
//新建一个画板
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap);
//设置高质量插值法
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
//设置高质量,低速度呈现平滑程度
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//清空画布并以透明背景色填充
g.Clear(System.Drawing.Color.Transparent);
//在指定位置并且按指定大小绘制原图片的指定部分
g.DrawImage(originalImage, new System.Drawing.Rectangle(0, 0, towidth, toheight),
new System.Drawing.Rectangle(x, y, ow, oh),
System.Drawing.GraphicsUnit.Pixel);
try
{
//以jpg格式保存缩略图
bitmap.Save(thumbnailPath, System.Drawing.Imaging.ImageFormat.Jpeg);
}
catch (System.Exception e)
{
throw e;
}
finally
{
originalImage.Dispose();
bitmap.Dispose();
g.Dispose();
}
}
/// <summary>
/// 在图片上增加文字水印
/// </summary>
/// <param name="path">原服务器图片路径</param>
/// <param name="pathSY">生成的带文字水印的图片路径</param>
/// <param name="addText">水印文字</param>
public static void AddWater(string path, string pathSY, string addText)
{
System.Drawing.Image image = System.Drawing.Image.FromFile(path);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(image);
g.DrawImage(image, 0, 0, image.Width, image.Height);
System.Drawing.Font f = new System.Drawing.Font("Verdana", 60);
System.Drawing.Brush b = new System.Drawing.SolidBrush(System.Drawing.Color.Green);
g.DrawString(addText, f, b, 35, 35);
g.Dispose();
image.Save(pathSY);
image.Dispose();
}
/// <summary>
/// 加图片水印
/// </summary>
/// <param name="path">原文件名</param>
/// <param name="filename">生成文件名</param>
/// <param name="watermarkFilename">水印文件名</param>
/// <param name="watermarkStatus">图片水印位置:0=不使用 1=左上 2=中上 3=右上 4=左中 ... 9=右下</param>
/// <param name="quality">是否是高质量图片 取值范围0--100</param>
/// <param name="watermarkTransparency">图片水印透明度 取值范围1--10 (10为不透明)</param>
public static void AddImageSignPicture(string path, string filename, string watermarkFilename, int watermarkStatus, int quality, int watermarkTransparency)
{
System.Drawing.Image img = System.Drawing.Image.FromFile(path);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(img);
System.Drawing.Image watermark = new System.Drawing.Bitmap(watermarkFilename);
if (watermark.Height >= img.Height || watermark.Width >= img.Width)
{
return;
}
System.Drawing.Imaging.ImageAttributes imageAttributes = new System.Drawing.Imaging.ImageAttributes();
System.Drawing.Imaging.ColorMap colorMap = new System.Drawing.Imaging.ColorMap();
colorMap.OldColor = System.Drawing.Color.FromArgb(255, 0, 255, 0);
colorMap.NewColor = System.Drawing.Color.FromArgb(0, 0, 0, 0);
System.Drawing.Imaging.ColorMap[] remapTable = { colorMap };
imageAttributes.SetRemapTable(remapTable, System.Drawing.Imaging.ColorAdjustType.Bitmap);
float transparency = 0.5F;
if (watermarkTransparency >= 1 && watermarkTransparency <= 10)
{
transparency = (watermarkTransparency / 10.0F);
}
float[][] colorMatrixElements = {
new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, transparency, 0.0f},
new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}
};
System.Drawing.Imaging.ColorMatrix colorMatrix = new System.Drawing.Imaging.ColorMatrix(colorMatrixElements);
imageAttributes.SetColorMatrix(colorMatrix, System.Drawing.Imaging.ColorMatrixFlag.Default, System.Drawing.Imaging.ColorAdjustType.Bitmap);
int xpos = 0;
int ypos = 0;
switch (watermarkStatus)
{
case 1:
xpos = (int)(img.Width * (float).01);
ypos = (int)(img.Height * (float).01);
break;
case 2:
xpos = (int)((img.Width * (float).50) - (watermark.Width / 2));
ypos = (int)(img.Height * (float).01);
break;
case 3:
xpos = (int)((img.Width * (float).99) - (watermark.Width));
ypos = (int)(img.Height * (float).01);
break;
case 4:
xpos = (int)(img.Width * (float).01);
ypos = (int)((img.Height * (float).50) - (watermark.Height / 2));
break;
case 5:
xpos = (int)((img.Width * (float).50) - (watermark.Width / 2));
ypos = (int)((img.Height * (float).50) - (watermark.Height / 2));
break;
case 6:
xpos = (int)((img.Width * (float).99) - (watermark.Width));
ypos = (int)((img.Height * (float).50) - (watermark.Height / 2));
break;
case 7:
xpos = (int)(img.Width * (float).01);
ypos = (int)((img.Height * (float).99) - watermark.Height);
break;
case 8:
xpos = (int)((img.Width * (float).50) - (watermark.Width / 2));
ypos = (int)((img.Height * (float).99) - watermark.Height);
break;
case 9:
xpos = (int)((img.Width * (float).99) - (watermark.Width));
ypos = (int)((img.Height * (float).99) - watermark.Height);
break;
}
g.DrawImage(watermark, new System.Drawing.Rectangle(xpos, ypos, watermark.Width, watermark.Height), 0, 0, watermark.Width, watermark.Height, System.Drawing.GraphicsUnit.Pixel, imageAttributes);
System.Drawing.Imaging.ImageCodecInfo[] codecs = System.Drawing.Imaging.ImageCodecInfo.GetImageEncoders();
System.Drawing.Imaging.ImageCodecInfo ici = null;
foreach (System.Drawing.Imaging.ImageCodecInfo codec in codecs)
{
if (codec.MimeType.IndexOf("jpeg") > -1)
{
ici = codec;
}
}
System.Drawing.Imaging.EncoderParameters encoderParams = new System.Drawing.Imaging.EncoderParameters();
long[] qualityParam = new long[1];
if (quality < 0 || quality > 100)
{
quality = 80;
}
qualityParam[0] = quality;
System.Drawing.Imaging.EncoderParameter encoderParam = new System.Drawing.Imaging.EncoderParameter(System.Drawing.Imaging.Encoder.Quality, qualityParam);
encoderParams.Param[0] = encoderParam;
if (ici != null)
{
img.Save(filename, ici, encoderParams);
}
else
{
img.Save(filename);
}
g.Dispose();
img.Dispose();
watermark.Dispose();
imageAttributes.Dispose();
}
/// <summary>
/// 在图片上生成图片水印
/// </summary>
/// <param name="path">原服务器图片路径</param>
/// <param name="pathSY">生成的带图片水印的图片路径</param>
/// <param name="pathSYP">水印图片路径</param>
public static void AddWaterPicture(string path, string pathSY, string pathSYP)
{
System.Drawing.Image image = System.Drawing.Image.FromFile(path);
System.Drawing.Image copyImage = System.Drawing.Image.FromFile(pathSYP);
System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(image);
g.DrawImage(copyImage, new System.Drawing.Rectangle(image.Width - copyImage.Width, image.Height - copyImage.Height, copyImage.Width, copyImage.Height), 0, 0, copyImage.Width, copyImage.Height, System.Drawing.GraphicsUnit.Pixel);
g.Dispose();
image.Save(pathSY);
image.Dispose();
}
#endregion
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