using UnityEngine;
using System.Collections;
using System.IO;
public class FrameAnimation : MonoBehaviour {
public Texture2D image;
public int w;
public int h;
public float nextTime = 0.0f;
public float rate = 0.3f;
int i = 0;
// Use this for initialization
void Start () {
w = Screen.width;
h = Screen.height;
image = new Texture2D(w, h);
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButton(0) && Time.time > nextTime)
{
nextTime = Time.time + rate;
i++;
StartCoroutine(SaveImage(i));
}
}
IEnumerator SaveImage(int i)
{
yield return new WaitForEndOfFrame();
image.ReadPixels(new Rect(0, 0, w, h), 0, 0, true);//read pixels from screen to texture
image.Apply();
byte[] bytes = image.EncodeToPNG();
File.WriteAllBytes(Application.streamingAssetsPath + "/" + i + ".png", bytes);
Debug.Log("write a pic");
yield return null;
}
}