转自http://www.cnblogs.com/ylwn817/articles/1976851.html
#include <osgDB/ReadFile>
#include <osgViewer/Viewer> 
#include <osg/Node>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/Group>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/TexEnv>
void main() 
{ 
    osgViewer::Viewer viewer;
    osg::ref_ptr<osg::Group> root=new osg::Group();
    osg::ref_ptr<osg::Node>  node=osgDB::readNodeFile("cow.osg");
osg::ref_ptr<osg::Image> image=osgDB::readImageFile("Images\\Primitives.gif");
    if (image.get())
    {
        osg::ref_ptr<osg::Texture2D> texture=new osg::Texture2D();
        texture->setImage(image.get());
        //设置自动生成纹理坐标
        osg::ref_ptr<osg::TexGen> texgen=new osg::TexGen();
        texgen->setMode(osg::TexGen::SPHERE_MAP);
        //设置纹理环境,模式为BLEND
        osg::ref_ptr<osg::TexEnv> texenv=new osg::TexEnv;
        texenv->setMode(osg::TexEnv::Mode::ADD);
        texenv->setColor(osg::Vec4(0.6,0.6,0.6,0.0));
        //启动单元一自动生成纹理坐标,并使用纹理
        osg::ref_ptr<osg::StateSet> state=new osg::StateSet;
        state->setTextureAttributeAndModes(1,texture.get(),osg::StateAttribute::ON);
        state->setTextureAttributeAndModes(1,texgen.get(),osg::StateAttribute::ON);
        state->setTextureAttribute(1,texenv.get());
node->setStateSet(state.get());
    }
    root->addChild(node.get());
    viewer.setSceneData(root.get()); 
    viewer.realize(); 
    viewer.run();
}
 
                    
                     
                    
                 
                    
                 
 
                
            
         
         浙公网安备 33010602011771号
浙公网安备 33010602011771号