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class Person
{
public:
virtual void bellRing() {}
virtual ~Person(){}
};
class Student:public Person {
public:
void bellRing(){
cout << "I am a student learning in classroom." << endl;
}
~Student (){
cout <<"A student object destroyed." << endl;
}
};
class Teacher:public Person {
public:
void bellRing(){
cout << "I am a teacher teaching in classroom." << endl;
}
~Teacher (){
cout <<"A teacher object destroyed." << endl;
}
};
class Principal:public Person {
public:
void bellRing(){
cout << "I am the principal inspecting in campus." << endl;
}
~Principal (){
cout <<"A principal object destroyed." << endl;
}
};
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#include<bits/stdc++.h>
using namespace std;
#define PI 3.14159
class Shape
{
protected:
double a, b, c;
public:
Shape(double a=0,double b=0,double c=0)
{
this->a = a; this->b = b;
this->c = c;
}
virtual double getmianji() = 0;
};
class Circle:public Shape//(圆形)
{
public:
Circle(double a) :Shape(a) {}
double getmianji()
{
return PI * a * a;
}
};
class Square :public Shape//(正方形)
{
public:
Square(double a) :Shape(a) {}
double getmianji()
{
return a * a;
}
};
class Rectangle :public Shape//(长方形)
{
public:
Rectangle(double a,double b) :Shape(a,b) {}
double getmianji()
{
return a*b;
}
};
class Trapezoid :public Shape//(梯形)
{
public:
Trapezoid(double a,double b,double c) :Shape(a,b,c) {}
double getmianji()
{
return (a + b) * c * 0.5;
}
};
class Triangle :public Shape//(三角形)
{
public:
Triangle(double a,double b) :Shape(a,b) {}
double getmianji()
{
return a*b*0.5;
}
};
int main()
{
double a, b, c;
cin >> a;
Circle C(a);
cin >> a ;
Square s(a);
cin >> a >> b;
Rectangle r(a, b);
cin >> a >> b >> c;
Trapezoid t1(a, b, c);
cin >> a >> b;
Triangle t2(a, b);
Shape* sp[5] = { &C,&s,&r,&t1,&t2 };
double totalareas = 0;
for (int i = 0; i < 5; i++)
{
totalareas += sp[i]->getmianji();
}
printf("total of all areas = %0.3f", totalareas);
system("pause");
}