相当简单的算法:
sampler2D Texture0;
sampler2D Texture1;
float blend;
float4 ps_main( float2 texCoord : TEXCOORD0 ) : COLOR
{
float4 color1,color2,color;
color1=tex2D( Texture0, texCoord );
color2 = tex2D( Texture1,texCoord );
color = lerp(color1,color2,blend);
return color;
}