When Dijkstra Algorithm Should be Use?
A good way to think about Dijkstra is:
Dijkstra works when the first time you remove a node from the priority queue, you already know its optimal value.
This is called the greedy property.
If a node's value can still improve later by taking a different path, Dijkstra is not applicable.
Cases where Dijkstra works
1. Shortest Path (Classic)
Edges represent distances.
A --2--> B --3--> D
\ ^
\5 |
v 1
C ----
Suppose we're finding the shortest path from A.
Initially
A = 0
B = 2
C = 5
We pop B first because 2 < 5.
Could there later be another path to B shorter than 2?
No.
Any other path must go through C, whose distance is already ≥5.
So
2 + positive edge > 2
Impossible to improve.
This is exactly why Dijkstra works.
Requirement:
- edge weights ≥ 0
2. Network Latency
Router A
|
10ms
|
Router B
|
5ms
|
Router C
Total latency
10 + 5 = 15ms
Again,
- weights are nonnegative
- costs only increase
Perfect for Dijkstra.
3. GPS Navigation
Road lengths
Road1 = 5 km
Road2 = 8 km
Road3 = 2 km
Distance always accumulates positively.
Works.
4. Cheapest Flight (without discounts)
Edge
A -> B = $100
Cost
100 + 80 + 50
Again additive positive cost.
Works.
5. Maximum Bottleneck Path (modified Dijkstra)
Suppose bandwidths
A --10--> B --8--> D
A --20--> C --5--> D
Path capacity is
min(edge capacities)
So
A-B-D = 8
A-C-D = 5
We maximize the minimum.
A modified Dijkstra works because
capacity(path)
= min(previous_capacity, edge)
The capacity never increases after extending a path.
The greedy property still holds.
Cases where Dijkstra does NOT work
1. Negative Edges
A --2--> B
A --5--> C
C --(-10)--> B
Initially
B = 2
C = 5
Dijkstra pops
B
But later
A -> C -> B
5 + (-10)
= -5
Much better.
Too late.
Greedy fails.
Bellman-Ford is needed.
2. Currency Exchange (your problem)
A -> B = 2
A -> C = 10
C -> B = 0.5
Products
A->B
2
vs
A->C->B
10 × 0.5
=5
Notice
B
looked optimal initially
2
but later became
5
Dijkstra finalized B too early.
3. Longest Path
Suppose
A -> B = 2
A -> C = 1
C -> B = 100
Longest path
A->B
2
vs
A->C->B
101
Again
B
looked finished
but wasn't.
4. Maximum Product
Exactly your interview problem.
rate *= edge
Products may increase dramatically later.
Greedy property breaks.
5. Paths with Rewards
Imagine
edge cost = travel time
node reward = money
Objective
maximize reward - cost
Reaching a node cheaply isn't necessarily best if another path collects much more reward.
No greedy property.
A useful rule of thumb
Suppose your path value is
newValue = combine(oldValue, edge)
Ask:
Can extending a worse path ever make it better than a currently better path?
If the answer is No, Dijkstra usually works.
If Yes, Dijkstra usually fails.
Works
Sum
new = old + edge
with
edge ≥ 0
Cannot decrease.
Works.
Minimum
new = min(old, edge)
Cannot increase.
Works.
Maximum
new = max(old, edge)
Cannot decrease in the relevant direction.
Works.
Doesn't work
Product
new = old * edge
because
10 × 0.1 = 1
2 × 100 = 200
A worse partial product
2
can become
200
while the better one
10
becomes
1
Ordering changes.
Sum with negative edges
2 + (-10) = -8
A worse partial sum can become better.
Ordering changes.
Interview heuristic
When solving a graph problem, ask these questions:
- Is the objective additive?
distance += edgecost += edgetime += edge- → Think Dijkstra.
- Are all edge "increments" non-negative?
- If not, Dijkstra is unsafe.
- Can the ranking of two partial paths flip after extending them?
For example, suppose two paths reach different nodes with current values:
Path 1: value = 10
Path 2: value = 2
If after one more edge you can get:
Path 1 -> 1
Path 2 -> 200
then the ordering has flipped. Once this can happen, the greedy assumption behind Dijkstra no longer holds, and you should be suspicious of using it.
This "can the ordering flip?" test is one of the quickest ways to judge whether Dijkstra is appropriate in an interview.

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