rust笔记之变量和类型
rust变量和类型
变量声明
可变变量mut
类型推导
类型别名type xx=xx
静态变量
常量
基本类型: bool,char,整型,整型溢出,浮点类型,指针类型
类型转换
复合类型
1. tuple
2. struct, tuple struct
3. enum例如Option<T>
fn main() {
println!("Hello, world!");
let var1 :i32 = 123;
println!("{}", var1);
let mut x = 123;
x = x+1;
println!("{}", x);
let x2 = 1234;
println!("{}", x2);
/*
type age = i32;
let x3 age = 12345;
println!("{}", x3);
*/
static S1:i32 = 124321;
println!("{}", S1);
const ABC:i32 = 123;
println!("{}", ABC);
let flag :bool = true;
println!("{}", flag);
let var4 = 0x_123_ABC;
println!("{}", var4);
let tup1 = (1i32, 2i32);
println!("{}", tup1.0);
let tup2 = (1,2);
println!("{}", tup2.0);
//let emmpty:() = ();
//println!("{}", empty);
struct Point{
x:i32,
y:i32,
}
let p1 = Point{x:0, y:1};
println!("{},{}", p1.x, p1.y);
struct Color(i32,i32, i32);
let c = Color{0:1,1:2,2:3};
println!("{}", c.0);
let n:Name = Name::Int(20);
read_num(&n);
let n2:Name = Name::Float(20.123);
read_num(&n2);
}
#[derive(Debug)]
enum Name {
Int(i32),
Float(f32),
}
fn read_num(num :&Name){
match num{
&Name::Int(value) => println!("int {}", value),
&Name::Float(value) => println!("float {}", value),
}
}
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