builder
using System;
using System.Web;
//在软件系统中,有时候面临着“一个复杂对象”的创建工作,其通常由各个部分的子对象用一定的算法构成;由于需求的变化,这个复杂对象的各个部分经常面临着剧烈的变化,
//但是将它们组合在一起的算法确相对稳定。
//如何应对这种变化?如何提供一种“封装机制”来隔离出“复杂对象的各个部分”的变化,从而保持系统中的“稳定构建算法”不随着需求改变而改变?这就是要说的建造者模式。
//个人体会: it's not same with abstract factory :abstract factory return one intance of abstract class but builder return a class consist of multi abstract instance ,template method only one implement but builder can builder multi- implement
public partial class DesignPattern_builder_and_template : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
Ren me = new SuperMan().RenBuild();
me.IntrocduceMe();
}
}
public class Ren
{
public Head head;
public Body body;
public Foot foot;
public void IntrocduceMe()
{
head.HeadDescript();
body.BodyDescript();
foot.FootDescript();
}
}
public abstract class Head
{
public abstract void HeadDescript();
}
public abstract class Body
{
public abstract void BodyDescript();
}
public abstract class Foot
{
public abstract void FootDescript();
}
#region every part of implement
//两种脑子的实现
public class HeadAiyinsitan : Head//爱因斯坦的脑子
{
public override void HeadDescript()
{
HttpContext.Current.Response.Write("<br>爱因斯坦的脑子");
}
}
public class HeadSalangsitong : Head
{
public override void HeadDescript()
{
HttpContext.Current.Response.Write("<br>莎朗斯通的脑子");
}
}
public class BodyTaiSen : Body
{
public override void BodyDescript()
{
HttpContext.Current.Response.Write("<br>泰森的身体");
}
}
public class BodyLiuLaoLao : Body
{
public override void BodyDescript()
{
HttpContext.Current.Response.Write("<br>刘姥姥的身体");
}
}
public class FootLiuXiang : Foot
{
public override void FootDescript()
{
HttpContext.Current.Response.Write("<br>刘翔的腿");
}
}
public class FootZhenXH : Foot
{
public override void FootDescript()
{
HttpContext.Current.Response.Write("<br>郑智化的腿");
}
}
#endregion
public abstract class BuildRen
{
public abstract Head BuildHead();
public abstract Body BuildBody();
public abstract Foot BuildFoot();
public virtual Ren RenBuild()
{
Ren Ren = new Ren();
Ren.head = this.BuildHead();
Ren.body = this.BuildBody();
Ren.foot = this.BuildFoot();
return Ren;
}
}
//建造超级赛亚人
public class SuperMan : BuildRen
{
public override Head BuildHead()
{
return new HeadAiyinsitan();
}
public override Body BuildBody()
{
return new BodyTaiSen();
}
public override Foot BuildFoot()
{
return new FootLiuXiang();
}
}
///造林MM
public class LinMeiMei : BuildRen
{
public override Head BuildHead()
{
return new HeadSalangsitong();
}
public override Body BuildBody()
{
return new BodyLiuLaoLao();
}
public override Foot BuildFoot()
{
return new FootZhenXH();
}
}