5.15

  1. python实验报告三

    (一)、设计实现电子算盘,并完成测试

    题目描述

    给小朋友设计一个电子算盘。要求绘制电子算盘界面,设计并实现打珠算过程(界面参考如下图示)。

    界面右侧要求以图形绘制的方式绘制自画像,注意不能是图像文件显示的形式。

     

    【源代码程序】

    from tkinter import *

    def initWindow():
       rect = canvas.create_rectangle(25, 40, 450, 400, width=3)       # 算盘边框
       x0, y0, x1, y1 = 0, 0, 0, 0
       for i in range(5):          # 生成串算珠的线
           line_shu = canvas.create_line(70 + x0, 40 + y0, 70 + x1, 400 + y1, width=3)
           x0 += 80
           x1 += 80
       line_fenge = canvas.create_line(25, 100, 450, 100, width=3)     # 生成上下珠的分割线
       x0, y0, x1, y1 = 0, 0, 0, 0
       for i in range(5):  # 生成5个上珠
           top_oval[i] = canvas.create_oval(40 + x0, 60 + y0, 100 + x1, 90 + y1, fill='orange', tags=f"top{i}")
           x0 += 80
           x1 += 80
       x0, y0, x1, y1 = 0, 0, 0, 0
       for i in range(4):  # 生成4*5个下珠
           for j in range(5):
               below_oval[i][j] = canvas.create_oval(40 + x0, 160 + y0, 100 + x1, 190 + y1, fill='yellow', tags=f"below{i}{j}")
               chushi[i][j] = canvas.coords(below_oval[i][j])
               x0 += 80
               x1 += 80
           x0 = 0
           x1 = 0
           y0 += 60
           y1 += 60
       print(chushi)
       num = [[0 for i in range(5)] for j in range(4)]  # 五个下珠分别对应的数值
       num2 = [0 for i in range(5)]  # 五个上珠分别对应的数值
       canvas.create_oval(750, 370, 470, 90, fill='yellow')
       canvas.create_oval(500, 170, 560, 200, fill='black')
       canvas.create_oval(650, 170, 710, 200, fill='black')

       canvas.create_arc(500, 200, 700, 300, start=-150, extent=120, style=ARC, width=3)
    def get_empty():
       empty = [[0 for j in range(5)] for i in range(4)]
       for i in range(4):
           for j in range(5):
               if canvas.coords(below_oval[i][j]) != chushi[i][j]:
                   empty[i][j] = 1
       print(empty)
       return empty

    def bind():
       def handler_adaptor(handler, fun, row, col):
           """事件处理函数的适配器,相当于中介,可以帮助tag_bind函数传递参数"""
           return lambda event, handler=handler, fun=fun, col=col, row=row: handler(event=event, fun=fun, row=row, col=col)

       def handler_adaptor2(handler2, fun, row):
           """事件处理函数的适配器,相当于中介,可以帮助tag_bind函数传递参数"""
           return lambda event, handler2=handler2, fun=fun, row=row: handler2(event=event, fun=fun, row=row)

       def handler(event, fun, row, col):
           """下珠上划"""
           content = fun       # 这个就是被点击的算珠id
           empty = get_empty()
           if row == 0:
               if float(canvas.coords(content)[1]) - 40 >= 100:
                   canvas.move(content, 0, -40)
           else:
               if empty[row - 1][col] == 1:
                   if float(canvas.coords(content)[1]) - 40 >= 110 + 10 * (row + 1):
                       canvas.move(content, 0, -40)

       def handler2(event, fun, row):
           """上珠上划"""
           content = fun       # 这个就是被点击的算珠id
           if float(canvas.coords(content)[1]) - 20 >= 40:
               canvas.move(content, 0, -20)

       def handler3(event, fun, row, col):
           """下珠下划"""
           content = fun       # 这个就是被点击的算珠id
           empty = get_empty()
           if row == 3:
               if float(canvas.coords(content)[1]) + 40 <= 350:
                   canvas.move(content, 0, 40)
           else:
               if empty[row][col] == 1:
                   canvas.move(content, 0, 40)

       def handler4(event, fun, row):
           """上珠下划"""
           content = fun       # 这个就是被点击的算珠id
           if float(canvas.coords(content)[1]) + 20 <= 60:
               canvas.move(content, 0, 20)

       for i in range(5):
           canvas.tag_bind(top_oval[i], "<Button-1>", handler_adaptor2(handler2, fun=top_oval[i], row=i))
           canvas.tag_bind(top_oval[i], "<Button-3>", handler_adaptor2(handler4, fun=top_oval[i], row=i))
       for i in range(4):
           for j in range(5):
               canvas.tag_bind(below_oval[i][j], "<Button-1>", handler_adaptor(handler, fun=below_oval[i][j], row=i, col=j))
               canvas.tag_bind(below_oval[i][j], "<Button-3>", handler_adaptor(handler3, fun=below_oval[i][j], row=i, col=j))

    if __name__ == "__main__":
       window = Tk()
       window.title("电子算盘")
       window.geometry("800x500")
       canvas = Canvas(window, width="800", height="500", bg="white")
       canvas.pack()
       top_oval = [int for i in range(5)]  # 定义列表存储5个上珠
       below_oval = [[int for i in range(5)] for i in range(4)]  # 定义列表存储4*5个下珠
       chushi = [[0 for j in range(5)] for i in range(4)]  # 所有下珠的初始坐标
       initWindow()
       bind()
       window.mainloop()

posted @ 2024-05-15 10:55  vvvcutee  阅读(11)  评论(0编辑  收藏  举报