using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class ExportPng : MonoBehaviour
{
public GameObject[] prefabs;
// Start is called before the first frame update
void Start()
{
for (int i = 0; i < prefabs.Length; i++)
{
EditorUtility.SetDirty(prefabs[i]);
Texture2D image = AssetPreview.GetAssetPreview(prefabs[i]);
System.IO.File.WriteAllBytes(Application.dataPath + "/Resources/Image/image_" + i + ".png", image.EncodeToPNG());
}
}
// Update is called once per frame
void Update()
{
}
}