摘要: using UnityEngine; using System.Collections; public class tes : MonoBehaviour { public AnimationCurve time; public float timeSkip = 0.5f; public int duration = 7; public int endCount... 阅读全文
posted @ 2016-12-04 23:51 bambom 阅读(158) 评论(0) 推荐(0) 编辑