项目中常用的Windows API函数
一,获取鼠标键盘空闲时间
/// <summary>
/// 获取鼠标键盘空闲时间
/// </summary>
/// <returns></returns>
public static long GetIdleTick()
{
LASTINPUTINFO lastInputInfo = new LASTINPUTINFO();
lastInputInfo.cbSize = Marshal.SizeOf(lastInputInfo);
if (!GetLastInputInfo(ref lastInputInfo)) return 0;
return Environment.TickCount - (long)lastInputInfo.dwTime;
}
[StructLayout(LayoutKind.Sequential)]
private struct LASTINPUTINFO
{
[MarshalAs(UnmanagedType.U4)]
public int cbSize;
[MarshalAs(UnmanagedType.U4)]
public uint dwTime;
}
/// <summary>
/// 调用windows API获取鼠标键盘空闲时间
/// </summary>
/// <param name="plii"></param>
/// <returns></returns>
[DllImport("user32.dll")]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
/// 获取鼠标键盘空闲时间
/// </summary>
/// <returns></returns>
public static long GetIdleTick()
{
LASTINPUTINFO lastInputInfo = new LASTINPUTINFO();
lastInputInfo.cbSize = Marshal.SizeOf(lastInputInfo);
if (!GetLastInputInfo(ref lastInputInfo)) return 0;
return Environment.TickCount - (long)lastInputInfo.dwTime;
}
[StructLayout(LayoutKind.Sequential)]
private struct LASTINPUTINFO
{
[MarshalAs(UnmanagedType.U4)]
public int cbSize;
[MarshalAs(UnmanagedType.U4)]
public uint dwTime;
}
/// <summary>
/// 调用windows API获取鼠标键盘空闲时间
/// </summary>
/// <param name="plii"></param>
/// <returns></returns>
[DllImport("user32.dll")]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
二,设置系统时间
private struct SYSTEMTIME
{
public short year;
public short month;
public short dayOfWeek;
public short day;
public short hour;
public short minute;
public short second;
public short milliseconds;
}
[DllImport("kernel32.dll")]
private static extern bool SetLocalTime(ref SYSTEMTIME time);
public static void SetDate(DateTime dt)
{
SYSTEMTIME st;
st.year = (short)dt.Year;
st.month = (short)dt.Month;
st.dayOfWeek = (short)dt.DayOfWeek;
st.day = (short)dt.Day;
st.hour = (short)dt.Hour;
st.minute = (short)dt.Minute;
st.second = (short)dt.Second;
st.milliseconds = (short)dt.Millisecond;
SetLocalTime(ref st);
}
{
public short year;
public short month;
public short dayOfWeek;
public short day;
public short hour;
public short minute;
public short second;
public short milliseconds;
}
[DllImport("kernel32.dll")]
private static extern bool SetLocalTime(ref SYSTEMTIME time);
public static void SetDate(DateTime dt)
{
SYSTEMTIME st;
st.year = (short)dt.Year;
st.month = (short)dt.Month;
st.dayOfWeek = (short)dt.DayOfWeek;
st.day = (short)dt.Day;
st.hour = (short)dt.Hour;
st.minute = (short)dt.Minute;
st.second = (short)dt.Second;
st.milliseconds = (short)dt.Millisecond;
SetLocalTime(ref st);
}
三,窗体任务栏闪烁效果
[Flags]
public enum FlashMode
{
/// <summary>
/// Stop flashing. The system restores the window to its original state.
/// </summary>
FLASHW_STOP = 0,
/// <summary>
/// Flash the window caption.
/// </summary>
FLASHW_CAPTION = 1,
/// <summary>
/// Flash the taskbar button.
/// </summary>
FLASHW_TRAY = 2,
/// <summary>
/// Flash both the window caption and taskbar button.
/// This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags.
/// </summary>
FLASHW_ALL = 3,
/// <summary>
/// Flash continuously, until the FLASHW_STOP flag is set.
/// </summary>
FLASHW_TIMER = 4,
/// <summary>
/// Flash continuously until the window comes to the foreground.
/// </summary>
FLASHW_TIMERNOFG = 12
}
[StructLayout(LayoutKind.Sequential)]
public struct FLASHWINFO
{
public UInt32 cbSize;
public IntPtr hwnd;
public UInt32 dwFlags;
public UInt32 uCount;
public UInt32 dwTimeout;
}
public enum FlashMode
{
/// <summary>
/// Stop flashing. The system restores the window to its original state.
/// </summary>
FLASHW_STOP = 0,
/// <summary>
/// Flash the window caption.
/// </summary>
FLASHW_CAPTION = 1,
/// <summary>
/// Flash the taskbar button.
/// </summary>
FLASHW_TRAY = 2,
/// <summary>
/// Flash both the window caption and taskbar button.
/// This is equivalent to setting the FLASHW_CAPTION | FLASHW_TRAY flags.
/// </summary>
FLASHW_ALL = 3,
/// <summary>
/// Flash continuously, until the FLASHW_STOP flag is set.
/// </summary>
FLASHW_TIMER = 4,
/// <summary>
/// Flash continuously until the window comes to the foreground.
/// </summary>
FLASHW_TIMERNOFG = 12
}
[StructLayout(LayoutKind.Sequential)]
public struct FLASHWINFO
{
public UInt32 cbSize;
public IntPtr hwnd;
public UInt32 dwFlags;
public UInt32 uCount;
public UInt32 dwTimeout;
}
/// <summary>
/// 窗体任务栏闪烁
/// </summary>
/// <param name="hWnd">handle of window</param>
/// <param name="bInvert">flash status</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool FlashWindow(IntPtr hWnd,bool bInvert);
[DllImport("user32.dll")]
public static extern bool FlashWindowEx(ref FLASHWINFO pwfi);
public static bool FlashWindowEx(IntPtr hWnd, FlashMode fm)
{
FLASHWINFO fInfo = new FLASHWINFO();
fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo));
fInfo.hwnd = hWnd;
fInfo.dwFlags = (UInt32)fm;
fInfo.uCount = UInt32.MaxValue;
fInfo.dwTimeout = 0;
return FlashWindowEx(ref fInfo);
}
/// 窗体任务栏闪烁
/// </summary>
/// <param name="hWnd">handle of window</param>
/// <param name="bInvert">flash status</param>
/// <returns></returns>
[DllImport("user32.dll")]
public static extern bool FlashWindow(IntPtr hWnd,bool bInvert);
[DllImport("user32.dll")]
public static extern bool FlashWindowEx(ref FLASHWINFO pwfi);
public static bool FlashWindowEx(IntPtr hWnd, FlashMode fm)
{
FLASHWINFO fInfo = new FLASHWINFO();
fInfo.cbSize = Convert.ToUInt32(Marshal.SizeOf(fInfo));
fInfo.hwnd = hWnd;
fInfo.dwFlags = (UInt32)fm;
fInfo.uCount = UInt32.MaxValue;
fInfo.dwTimeout = 0;
return FlashWindowEx(ref fInfo);
}