文章分类 -  Shader

360 VR
摘要:https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection A Minimal Ray-Tracer: Rend 阅读全文

posted @ 2018-07-19 18:41 fanbird2008 阅读(188) 评论(0) 推荐(0)

计算机图形学书籍
摘要:http://www.cnblogs.com/ccsccs/articles/3982209.html /* *//*转载自:http://hi.baidu.com/_deus/item/c6c416987ec5668d581461ef */ /*很多书我都没有听说过,所以我没有办法甄别原文可能的错 阅读全文

posted @ 2018-04-23 14:39 fanbird2008 阅读(1462) 评论(0) 推荐(1)

Perline Noise
摘要:http://www.twinklingstar.cn/2015/2581/classical-perlin-noise/ Perlin噪声 目录 [隐藏] 1. Perlin噪声 2. 经典Perlin噪声 2.1. 二维空间 2.2. 三维空间 2.3. 实现代码 3. 地形的应用 参考 本篇文 阅读全文

posted @ 2018-04-23 12:52 fanbird2008 阅读(460) 评论(0) 推荐(0)

GPU Noise Library
摘要:https://briansharpe.wordpress.com/ https://github.com/BrianSharpe/GPU-Noise-Lib/blob/master/gpu_noise_lib.glsl //// Code repository for GPU noise deve 阅读全文

posted @ 2018-04-23 10:54 fanbird2008 阅读(413) 评论(0) 推荐(0)

Uniform distribution on sphere
摘要:http://corysimon.github.io/articles/uniformdistn-on-sphere/ Mathemathinking Math, Data, Machine learning, Chemical engineering Mathemathinking Math, D 阅读全文

posted @ 2018-04-23 10:20 fanbird2008 阅读(599) 评论(0) 推荐(0)

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